foul-magics/Mage.Sets/src/mage/cards/s/Sleep.java
2018-06-02 17:59:49 +02:00

81 lines
2.5 KiB
Java

package mage.cards.s;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTargets;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public final class Sleep extends CardImpl {
public Sleep(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{U}{U}");
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new SleepEffect());
}
public Sleep(final Sleep card) {
super(card);
}
@Override
public Sleep copy() {
return new Sleep(this);
}
}
class SleepEffect extends OneShotEffect {
public SleepEffect() {
super(Outcome.Tap);
staticText = "Tap all creatures target player controls. Those creatures don't untap during that player's next untap step";
}
public SleepEffect(final SleepEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
List<Permanent> doNotUntapNextUntapStep = new ArrayList<>();
for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, player.getId(), game)) {
creature.tap(game);
doNotUntapNextUntapStep.add(creature);
}
if (!doNotUntapNextUntapStep.isEmpty()) {
ContinuousEffect effect = new DontUntapInControllersNextUntapStepTargetEffect("", player.getId());
effect.setText("those creatures don't untap during that player's next untap step");
effect.setTargetPointer(new FixedTargets(doNotUntapNextUntapStep, game));
game.addEffect(effect, source);
}
return true;
}
return false;
}
@Override
public SleepEffect copy() {
return new SleepEffect(this);
}
}