forked from External/mage
81 lines
2.5 KiB
Java
81 lines
2.5 KiB
Java
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package mage.cards.s;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTargets;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public final class Sleep extends CardImpl {
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public Sleep(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{U}{U}");
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this.getSpellAbility().addTarget(new TargetPlayer());
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this.getSpellAbility().addEffect(new SleepEffect());
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}
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public Sleep(final Sleep card) {
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super(card);
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}
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@Override
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public Sleep copy() {
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return new Sleep(this);
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}
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}
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class SleepEffect extends OneShotEffect {
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public SleepEffect() {
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super(Outcome.Tap);
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staticText = "Tap all creatures target player controls. Those creatures don't untap during that player's next untap step";
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}
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public SleepEffect(final SleepEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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List<Permanent> doNotUntapNextUntapStep = new ArrayList<>();
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for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, player.getId(), game)) {
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creature.tap(game);
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doNotUntapNextUntapStep.add(creature);
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}
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if (!doNotUntapNextUntapStep.isEmpty()) {
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ContinuousEffect effect = new DontUntapInControllersNextUntapStepTargetEffect("", player.getId());
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effect.setText("those creatures don't untap during that player's next untap step");
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effect.setTargetPointer(new FixedTargets(doNotUntapNextUntapStep, game));
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game.addEffect(effect, source);
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}
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return true;
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}
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return false;
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}
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@Override
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public SleepEffect copy() {
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return new SleepEffect(this);
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}
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}
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