foul-magics/Mage.Sets/src/mage/cards/s/Skullcage.java
2018-06-02 17:59:49 +02:00

68 lines
1.9 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author Plopman
*/
public final class Skullcage extends CardImpl {
public Skullcage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
// At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SkullcageEffect(), TargetController.OPPONENT, false, true));
}
public Skullcage(final Skullcage card) {
super(card);
}
@Override
public Skullcage copy() {
return new Skullcage(this);
}
}
class SkullcageEffect extends OneShotEffect {
public SkullcageEffect() {
super(Outcome.Damage);
staticText = "{source} deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand";
}
public SkullcageEffect(final SkullcageEffect effect) {
super(effect);
}
@Override
public SkullcageEffect copy() {
return new SkullcageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
if (player != null) {
if(player.getHand().size() != 3 && player.getHand().size() != 4){
player.damage(2, source.getSourceId(), game, false, true);
}
}
return false;
}
}