forked from External/mage
129 lines
4.4 KiB
Java
129 lines
4.4 KiB
Java
package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class SkeletonScavengers extends CardImpl {
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public SkeletonScavengers(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
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this.subtype.add(SubType.SKELETON);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
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this.addAbility(new AsEntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance())));
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// Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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this.addAbility(new SimpleActivatedAbility(new SkeletonScavengersEffect(), new DynamicValueGenericManaCost(new CountersSourceCount(CounterType.P1P1))));
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}
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public SkeletonScavengers(final SkeletonScavengers card) {
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super(card);
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}
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@Override
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public SkeletonScavengers copy() {
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return new SkeletonScavengers(this);
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}
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}
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class DynamicValueGenericManaCost extends CostImpl {
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DynamicValue amount;
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public DynamicValueGenericManaCost(DynamicValue amount) {
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this.amount = amount;
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setText();
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}
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public DynamicValueGenericManaCost(DynamicValueGenericManaCost cost) {
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super(cost);
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this.amount = cost.amount;
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}
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player controller = game.getPlayer(controllerId);
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if (controller == null) {
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return false;
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}
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int convertedCost = amount.calculate(game, ability, null);
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Cost cost = new GenericManaCost(convertedCost);
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return cost.canPay(ability, sourceId, controllerId, game);
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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Player controller = game.getPlayer(controllerId);
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int convertedCost = amount.calculate(game, ability, null);
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Cost cost = new GenericManaCost(convertedCost);
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if (controller != null) {
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paid = cost.pay(ability, game, sourceId, controllerId, noMana);
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}
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return paid;
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}
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@Override
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public DynamicValueGenericManaCost copy() {
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return new DynamicValueGenericManaCost(this);
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}
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private void setText() {
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text = ("Pay {1} for each +1/+1 counter on {this}");
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}
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}
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class SkeletonScavengersEffect extends OneShotEffect {
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SkeletonScavengersEffect() {
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super(Outcome.Benefit);
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this.staticText = "Regenerate {this}. When it regenerates this way, put a +1/+1 counter on it";
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}
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SkeletonScavengersEffect(final SkeletonScavengersEffect effect) {
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super(effect);
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}
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@Override
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public SkeletonScavengersEffect copy() {
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return new SkeletonScavengersEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent skeletonScavengers = game.getPermanent(source.getSourceId());
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if (skeletonScavengers != null) {
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if (new RegenerateSourceEffect().apply(game, source)) {
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return new AddCountersSourceEffect(CounterType.P1P1.createInstance()).apply(game, source);
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}
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}
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return false;
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}
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}
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