foul-magics/Mage.Sets/src/mage/cards/s/SkeletonScavengers.java

129 lines
4.4 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public final class SkeletonScavengers extends CardImpl {
public SkeletonScavengers(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.subtype.add(SubType.SKELETON);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
this.addAbility(new AsEntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance())));
// Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
this.addAbility(new SimpleActivatedAbility(new SkeletonScavengersEffect(), new DynamicValueGenericManaCost(new CountersSourceCount(CounterType.P1P1))));
}
public SkeletonScavengers(final SkeletonScavengers card) {
super(card);
}
@Override
public SkeletonScavengers copy() {
return new SkeletonScavengers(this);
}
}
class DynamicValueGenericManaCost extends CostImpl {
DynamicValue amount;
public DynamicValueGenericManaCost(DynamicValue amount) {
this.amount = amount;
setText();
}
public DynamicValueGenericManaCost(DynamicValueGenericManaCost cost) {
super(cost);
this.amount = cost.amount;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
Player controller = game.getPlayer(controllerId);
if (controller == null) {
return false;
}
int convertedCost = amount.calculate(game, ability, null);
Cost cost = new GenericManaCost(convertedCost);
return cost.canPay(ability, sourceId, controllerId, game);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Player controller = game.getPlayer(controllerId);
int convertedCost = amount.calculate(game, ability, null);
Cost cost = new GenericManaCost(convertedCost);
if (controller != null) {
paid = cost.pay(ability, game, sourceId, controllerId, noMana);
}
return paid;
}
@Override
public DynamicValueGenericManaCost copy() {
return new DynamicValueGenericManaCost(this);
}
private void setText() {
text = ("Pay {1} for each +1/+1 counter on {this}");
}
}
class SkeletonScavengersEffect extends OneShotEffect {
SkeletonScavengersEffect() {
super(Outcome.Benefit);
this.staticText = "Regenerate {this}. When it regenerates this way, put a +1/+1 counter on it";
}
SkeletonScavengersEffect(final SkeletonScavengersEffect effect) {
super(effect);
}
@Override
public SkeletonScavengersEffect copy() {
return new SkeletonScavengersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent skeletonScavengers = game.getPermanent(source.getSourceId());
if (skeletonScavengers != null) {
if (new RegenerateSourceEffect().apply(game, source)) {
return new AddCountersSourceEffect(CounterType.P1P1.createInstance()).apply(game, source);
}
}
return false;
}
}