foul-magics/Mage.Sets/src/mage/cards/s/SentryOak.java
2018-06-02 17:59:49 +02:00

83 lines
2.5 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DoIfClashWonEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
/**
*
* @author Styxo
*/
public final class SentryOak extends CardImpl {
public SentryOak(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}");
this.subtype.add(SubType.TREEFOLK);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(3);
this.toughness = new MageInt(5);
// Defender
this.addAbility(DefenderAbility.getInstance());
// At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
this.addAbility(new BeginningOfCombatTriggeredAbility(new DoIfClashWonEffect(new SentryOakEffect()), TargetController.YOU, true));
}
public SentryOak(final SentryOak card) {
super(card);
}
@Override
public SentryOak copy() {
return new SentryOak(this);
}
}
class SentryOakEffect extends OneShotEffect {
public SentryOakEffect() {
super(Outcome.BoostCreature);
this.staticText = "{this} gets +2/+0 and loses defender until end of turn";
}
public SentryOakEffect(final SentryOakEffect effect) {
super(effect);
}
@Override
public SentryOakEffect copy() {
return new SentryOakEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (game.getPermanent(source.getSourceId()) != null) {
ContinuousEffect continuousEffect = new BoostSourceEffect(2, 0, Duration.EndOfTurn);
game.addEffect(continuousEffect, source);
continuousEffect = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
game.addEffect(continuousEffect, source);
return true;
}
return false;
}
}