forked from External/mage
125 lines
4 KiB
Java
125 lines
4 KiB
Java
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package mage.cards.f;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.watchers.common.CardsPutIntoGraveyardWatcher;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class FrayingSanity extends CardImpl {
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public FrayingSanity(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}");
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this.subtype.add(SubType.AURA, SubType.CURSE);
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// Enchant player
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TargetPlayer auraTarget = new TargetPlayer();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// At the beginning of each end step, enchanted player puts the top X cards of their library into their graveyard, where X is the total number of cards put into their graveyard from anywhere this turn.
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this.addAbility(new FrayingSanityTriggeredAbility(), new CardsPutIntoGraveyardWatcher());
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}
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public FrayingSanity(final FrayingSanity card) {
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super(card);
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}
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@Override
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public FrayingSanity copy() {
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return new FrayingSanity(this);
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}
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}
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class FrayingSanityTriggeredAbility extends TriggeredAbilityImpl {
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public FrayingSanityTriggeredAbility() {
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super(Zone.BATTLEFIELD, new FrayingSanityEffect());
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}
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public FrayingSanityTriggeredAbility(final FrayingSanityTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public FrayingSanityTriggeredAbility copy() {
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return new FrayingSanityTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.END_TURN_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return true;
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}
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@Override
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public String getRule() {
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return "At the beginning of each end step, enchanted player puts the top X cards of their library into their graveyard, where X is the total number of cards put into their graveyard from anywhere this turn.";
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}
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}
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class FrayingSanityEffect extends OneShotEffect {
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int xAmount = 0;
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public FrayingSanityEffect() {
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super(Outcome.Detriment);
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this.staticText = "";
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}
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public FrayingSanityEffect(final FrayingSanityEffect effect) {
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super(effect);
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}
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@Override
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public FrayingSanityEffect copy() {
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return new FrayingSanityEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent enchantment = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (enchantment == null || enchantment.getAttachedTo() == null) {
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return false;
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}
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Player enchantedPlayer = game.getPlayer(enchantment.getAttachedTo());
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if (enchantedPlayer != null) {
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CardsPutIntoGraveyardWatcher watcher = game.getState().getWatcher(CardsPutIntoGraveyardWatcher.class);
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if (watcher != null) {
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xAmount = watcher.getAmountCardsPutToGraveyard(enchantedPlayer.getId());
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}
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Set<Card> topXCardsFromLibrary = enchantedPlayer.getLibrary().getTopCards(game, xAmount);
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return enchantedPlayer.moveCards(topXCardsFromLibrary, Zone.GRAVEYARD, source, game, false, false, true, null);
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}
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return false;
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}
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}
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