forked from External/mage
74 lines
2.3 KiB
Java
74 lines
2.3 KiB
Java
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PreventDamageByTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.common.FilterBlockingCreature;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author TheElk801
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*/
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public final class FightingChance extends CardImpl {
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private static final FilterBlockingCreature filter = new FilterBlockingCreature("Blocking creatures");
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public FightingChance(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}");
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// For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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this.getSpellAbility().addEffect(new FightingChanceEffect());
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}
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public FightingChance(final FightingChance card) {
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super(card);
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}
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@Override
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public FightingChance copy() {
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return new FightingChance(this);
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}
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}
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class FightingChanceEffect extends OneShotEffect {
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FightingChanceEffect() {
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super(Outcome.Detriment);
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staticText = "For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.";
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}
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FightingChanceEffect(final FightingChanceEffect effect) {
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super(effect);
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}
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@Override
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public FightingChanceEffect copy() {
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return new FightingChanceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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for (UUID blocker : game.getCombat().getBlockers()) {
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if (player.flipCoin(source, game, true)) {
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PreventDamageByTargetEffect effect = new PreventDamageByTargetEffect(Duration.EndOfTurn, true);
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effect.setTargetPointer(new FixedTarget(blocker));
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game.addEffect(effect, source);
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}
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}
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return true;
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}
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return false;
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}
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}
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