foul-magics/Mage.Sets/src/mage/cards/f/FieldOfRuin.java
Michael Simons 59907b59e0
Fix Field of Ruin search logic
Per #5126:
field of ruin bugged: doesn't let u search for a land. (reported by vespel / 2018-07-15 03:18:09.356).

Changed search logic to match the search from CollectiveVoyage.java.
2018-08-03 00:45:29 -04:00

103 lines
3.6 KiB
Java

package mage.cards.f;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetLandPermanent;
/**
*
* @author TheElk801
*/
public final class FieldOfRuin extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("nonbasic land an opponent controls");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
filter.add(Predicates.not(new SupertypePredicate(SuperType.BASIC)));
}
public FieldOfRuin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// {T}: Add {C}.
this.addAbility(new ColorlessManaAbility());
// {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
ability.addCost(new ManaCostsImpl("{2}"));
ability.addCost(new SacrificeSourceCost());
ability.addEffect(new FieldOfRuinEffect());
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
}
public FieldOfRuin(final FieldOfRuin card) {
super(card);
}
@Override
public FieldOfRuin copy() {
return new FieldOfRuin(this);
}
}
class FieldOfRuinEffect extends OneShotEffect {
FieldOfRuinEffect() {
super(Outcome.Benefit);
this.staticText = "Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library";
}
FieldOfRuinEffect(final FieldOfRuinEffect effect) {
super(effect);
}
@Override
public FieldOfRuinEffect copy() {
return new FieldOfRuinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
TargetCardInLibrary target = new TargetCardInLibrary(0, 1, StaticFilters.FILTER_CARD_BASIC_LAND);
if (player.searchLibrary(target, game)) {
player.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game);
player.shuffleLibrary(source, game);
}
}
}
return true;
}
return false;
}
}