foul-magics/Mage.Sets/src/mage/cards/a/ArmoryGuard.java
2018-06-02 17:59:49 +02:00

54 lines
1.7 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author jeffwadsworth
*/
public final class ArmoryGuard extends CardImpl {
private static final String rule = "Armory Guard has vigilance as long as you control a Gate";
private static final FilterPermanent filter = new FilterPermanent("Gate");
static {
filter.add(new SubtypePredicate(SubType.GATE));
}
public ArmoryGuard(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}");
this.subtype.add(SubType.GIANT);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(2);
this.toughness = new MageInt(5);
// Armory Guard has vigilance as long as you control a Gate.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), new PermanentsOnTheBattlefieldCondition(filter), rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public ArmoryGuard(final ArmoryGuard card) {
super(card);
}
@Override
public ArmoryGuard copy() {
return new ArmoryGuard(this);
}
}