foul-magics/Mage.Sets/src/mage/cards/a/ArchfiendOfDespair.java

97 lines
3.1 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.CantGainLifeAllEffect;
import mage.constants.SubType;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.watchers.common.PlayerLostLifeWatcher;
/**
*
* @author TheElk801
*/
public final class ArchfiendOfDespair extends CardImpl {
public ArchfiendOfDespair(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{6}{B}{B}");
this.subtype.add(SubType.DEMON);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Your opponents can't gain life.
this.addAbility(new SimpleStaticAbility(
Zone.BATTLEFIELD,
new CantGainLifeAllEffect(
Duration.WhileOnBattlefield,
TargetController.OPPONENT
)
));
// At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(new ArchfiendOfDespairEffect(), TargetController.ANY, false));
}
public ArchfiendOfDespair(final ArchfiendOfDespair card) {
super(card);
}
@Override
public ArchfiendOfDespair copy() {
return new ArchfiendOfDespair(this);
}
}
class ArchfiendOfDespairEffect extends OneShotEffect {
public ArchfiendOfDespairEffect() {
super(Outcome.LoseLife);
this.staticText = "each opponent loses life equal to the life that player lost this turn";
}
public ArchfiendOfDespairEffect(final ArchfiendOfDespairEffect effect) {
super(effect);
}
@Override
public ArchfiendOfDespairEffect copy() {
return new ArchfiendOfDespairEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
PlayerLostLifeWatcher watcher = game.getState().getWatcher(PlayerLostLifeWatcher.class);
if (controller != null && watcher != null) {
for (UUID playerId : game.getOpponents(controller.getId())) {
Player opponent = game.getPlayer(playerId);
if (opponent != null) {
int lifeLost = watcher.getLifeLost(playerId);
if (lifeLost > 0) {
opponent.loseLife(lifeLost, game, false);
}
}
}
return true;
}
return false;
}
}