forked from External/mage
203 lines
6.3 KiB
Java
203 lines
6.3 KiB
Java
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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*
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* @author LevelX
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*/
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public class LookLibraryControllerEffect extends OneShotEffect {
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protected DynamicValue numberOfCards;
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protected boolean mayShuffleAfter = false;
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protected boolean putOnTop = true; // if false on put rest back on bottom of library
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protected Zone targetZoneLookedCards; // GRAVEYARD, LIBRARY
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protected boolean backInRandomOrder = false;
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public LookLibraryControllerEffect() {
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this(1);
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}
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public LookLibraryControllerEffect(int numberOfCards) {
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this(numberOfCards, false, true);
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}
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public LookLibraryControllerEffect(DynamicValue numberOfCards) {
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this(numberOfCards, false, true);
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}
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public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter) {
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this(numberOfCards, mayShuffleAfter, true);
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}
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public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
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this(StaticValue.get(numberOfCards), mayShuffleAfter, putOnTop);
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}
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public LookLibraryControllerEffect(DynamicValue numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
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this(Outcome.Benefit, numberOfCards, mayShuffleAfter, Zone.LIBRARY, putOnTop);
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}
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public LookLibraryControllerEffect(Outcome outcome, DynamicValue numberOfCards, boolean mayShuffleAfter, Zone targetZoneLookedCards, boolean putOnTop) {
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super(outcome);
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this.numberOfCards = numberOfCards;
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this.mayShuffleAfter = mayShuffleAfter;
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this.targetZoneLookedCards = targetZoneLookedCards;
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this.putOnTop = putOnTop;
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}
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public LookLibraryControllerEffect(final LookLibraryControllerEffect effect) {
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super(effect);
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this.numberOfCards = effect.numberOfCards.copy();
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this.mayShuffleAfter = effect.mayShuffleAfter;
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this.targetZoneLookedCards = effect.targetZoneLookedCards;
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this.putOnTop = effect.putOnTop;
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this.backInRandomOrder = effect.backInRandomOrder;
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}
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@Override
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public LookLibraryControllerEffect copy() {
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return new LookLibraryControllerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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// take cards from library and look at them
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boolean topCardRevealed = controller.isTopCardRevealed();
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controller.setTopCardRevealed(false);
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Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, this.numberOfCards.calculate(game, source, this)));
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controller.lookAtCards(source, null, cards, game);
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this.actionWithSelectedCards(cards, game, source);
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this.putCardsBack(source, controller, cards, game);
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controller.setTopCardRevealed(topCardRevealed);
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this.mayShuffle(controller, source, game);
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return true;
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}
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public boolean isBackInRandomOrder() {
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return backInRandomOrder;
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}
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public Effect setBackInRandomOrder(boolean backInRandomOrder) {
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this.backInRandomOrder = backInRandomOrder;
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return this;
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}
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protected void actionWithSelectedCards(Cards cards, Game game, Ability source) {
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}
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/**
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* Put the rest of the cards back to defined zone
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*
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* @param source
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* @param player
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* @param cards
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* @param game
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*/
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protected void putCardsBack(Ability source, Player player, Cards cards, Game game) {
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switch (targetZoneLookedCards) {
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case LIBRARY:
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if (putOnTop) {
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player.putCardsOnTopOfLibrary(cards, game, source, !backInRandomOrder);
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} else {
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player.putCardsOnBottomOfLibrary(cards, game, source, !backInRandomOrder);
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}
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break;
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case GRAVEYARD:
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player.moveCards(cards, Zone.GRAVEYARD, source, game);
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break;
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default:
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// not supported yet
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}
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}
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/**
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* Check to shuffle library if allowed
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*
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* @param player
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* @param source
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* @param game
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*/
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protected void mayShuffle(Player player, Ability source, Game game) {
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if (this.mayShuffleAfter && player.chooseUse(Outcome.Benefit, "Shuffle your library?", source, game)) {
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player.shuffleLibrary(source, game);
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}
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}
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@Override
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public String getText(Mode mode) {
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return setText(mode, "");
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}
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public String setText(Mode mode, String middleText) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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int numberLook;
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try {
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numberLook = Integer.parseInt(numberOfCards.toString());
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} catch (NumberFormatException e) {
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numberLook = 0;
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}
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StringBuilder sb = new StringBuilder("look at the top ");
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switch (numberLook) {
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case 0:
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sb.append(" X ");
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break;
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case 1:
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sb.append("card ");
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break;
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default:
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sb.append(CardUtil.numberToText(numberLook));
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break;
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}
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if (numberLook != 1) {
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sb.append(" cards ");
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}
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sb.append("of your library");
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if (numberLook == 0) {
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sb.append(", where {X} is the number of cards ").append(numberOfCards.getMessage());
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}
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if (!middleText.isEmpty()) {
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sb.append(middleText);
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} else if (numberLook > 1) {
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if (backInRandomOrder) {
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sb.append(". Put the rest on the bottom of your library in a random order");
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} else {
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sb.append(", then put them back in any order");
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}
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}
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if (this.mayShuffleAfter) {
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sb.append(". You may shuffle your library");
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}
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return sb.toString();
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}
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}
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