foul-magics/Mage/src/main/java/mage/abilities/effects/common/LookLibraryControllerEffect.java
2020-01-05 11:33:21 -05:00

203 lines
6.3 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
/**
*
* @author LevelX
*/
public class LookLibraryControllerEffect extends OneShotEffect {
protected DynamicValue numberOfCards;
protected boolean mayShuffleAfter = false;
protected boolean putOnTop = true; // if false on put rest back on bottom of library
protected Zone targetZoneLookedCards; // GRAVEYARD, LIBRARY
protected boolean backInRandomOrder = false;
public LookLibraryControllerEffect() {
this(1);
}
public LookLibraryControllerEffect(int numberOfCards) {
this(numberOfCards, false, true);
}
public LookLibraryControllerEffect(DynamicValue numberOfCards) {
this(numberOfCards, false, true);
}
public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter) {
this(numberOfCards, mayShuffleAfter, true);
}
public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
this(StaticValue.get(numberOfCards), mayShuffleAfter, putOnTop);
}
public LookLibraryControllerEffect(DynamicValue numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
this(Outcome.Benefit, numberOfCards, mayShuffleAfter, Zone.LIBRARY, putOnTop);
}
public LookLibraryControllerEffect(Outcome outcome, DynamicValue numberOfCards, boolean mayShuffleAfter, Zone targetZoneLookedCards, boolean putOnTop) {
super(outcome);
this.numberOfCards = numberOfCards;
this.mayShuffleAfter = mayShuffleAfter;
this.targetZoneLookedCards = targetZoneLookedCards;
this.putOnTop = putOnTop;
}
public LookLibraryControllerEffect(final LookLibraryControllerEffect effect) {
super(effect);
this.numberOfCards = effect.numberOfCards.copy();
this.mayShuffleAfter = effect.mayShuffleAfter;
this.targetZoneLookedCards = effect.targetZoneLookedCards;
this.putOnTop = effect.putOnTop;
this.backInRandomOrder = effect.backInRandomOrder;
}
@Override
public LookLibraryControllerEffect copy() {
return new LookLibraryControllerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// take cards from library and look at them
boolean topCardRevealed = controller.isTopCardRevealed();
controller.setTopCardRevealed(false);
Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, this.numberOfCards.calculate(game, source, this)));
controller.lookAtCards(source, null, cards, game);
this.actionWithSelectedCards(cards, game, source);
this.putCardsBack(source, controller, cards, game);
controller.setTopCardRevealed(topCardRevealed);
this.mayShuffle(controller, source, game);
return true;
}
public boolean isBackInRandomOrder() {
return backInRandomOrder;
}
public Effect setBackInRandomOrder(boolean backInRandomOrder) {
this.backInRandomOrder = backInRandomOrder;
return this;
}
protected void actionWithSelectedCards(Cards cards, Game game, Ability source) {
}
/**
* Put the rest of the cards back to defined zone
*
* @param source
* @param player
* @param cards
* @param game
*/
protected void putCardsBack(Ability source, Player player, Cards cards, Game game) {
switch (targetZoneLookedCards) {
case LIBRARY:
if (putOnTop) {
player.putCardsOnTopOfLibrary(cards, game, source, !backInRandomOrder);
} else {
player.putCardsOnBottomOfLibrary(cards, game, source, !backInRandomOrder);
}
break;
case GRAVEYARD:
player.moveCards(cards, Zone.GRAVEYARD, source, game);
break;
default:
// not supported yet
}
}
/**
* Check to shuffle library if allowed
*
* @param player
* @param source
* @param game
*/
protected void mayShuffle(Player player, Ability source, Game game) {
if (this.mayShuffleAfter && player.chooseUse(Outcome.Benefit, "Shuffle your library?", source, game)) {
player.shuffleLibrary(source, game);
}
}
@Override
public String getText(Mode mode) {
return setText(mode, "");
}
public String setText(Mode mode, String middleText) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
int numberLook;
try {
numberLook = Integer.parseInt(numberOfCards.toString());
} catch (NumberFormatException e) {
numberLook = 0;
}
StringBuilder sb = new StringBuilder("look at the top ");
switch (numberLook) {
case 0:
sb.append(" X ");
break;
case 1:
sb.append("card ");
break;
default:
sb.append(CardUtil.numberToText(numberLook));
break;
}
if (numberLook != 1) {
sb.append(" cards ");
}
sb.append("of your library");
if (numberLook == 0) {
sb.append(", where {X} is the number of cards ").append(numberOfCards.getMessage());
}
if (!middleText.isEmpty()) {
sb.append(middleText);
} else if (numberLook > 1) {
if (backInRandomOrder) {
sb.append(". Put the rest on the bottom of your library in a random order");
} else {
sb.append(", then put them back in any order");
}
}
if (this.mayShuffleAfter) {
sb.append(". You may shuffle your library");
}
return sb.toString();
}
}