foul-magics/Mage/src/main/java/mage/abilities/effects/common/ExileAndGainLifeEqualPowerTargetEffect.java
brodee 4f61afa62b AI updates, more cards will have the isRemoval bonus to their card rating
these weren't being picked up as removal spells and now are:
* modal spells where one mode is a removal spell
* spells that do a dynamic amount of damage, such as fireball
* cards that reduce the toughness temporarily or permanently
* cards that keep a creature tapped down
* cards that exile a creature
* cards that damage creatures that are attacking or blocking
* enchantments that exile a creature when they etb
* fight cards, and one sided fight cards

the ai will now rate those types of cards higher as they are removal
2018-10-28 00:16:14 -07:00

45 lines
1.4 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
* @author JRHerlehy
*/
public class ExileAndGainLifeEqualPowerTargetEffect extends OneShotEffect {
public ExileAndGainLifeEqualPowerTargetEffect() {
super(Outcome.Removal);
staticText = "Exile target creature. Its controller gains life equal to its power";
}
public ExileAndGainLifeEqualPowerTargetEffect(final ExileAndGainLifeEqualPowerTargetEffect effect) {
super(effect);
}
@Override
public ExileAndGainLifeEqualPowerTargetEffect copy() {
return new ExileAndGainLifeEqualPowerTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (permanent != null) {
Player player = game.getPlayer(permanent.getControllerId());
if (player != null) {
int creaturePower = permanent.getPower().getValue();
permanent.moveToExile(null, null, source.getSourceId(), game);
game.applyEffects();
player.gainLife(creaturePower, game, source);
}
return true;
}
return false;
}
}