foul-magics/Mage/src/main/java/mage/abilities/effects/common/AddCombatAndMainPhaseEffect.java
2020-02-05 02:17:00 +04:00

100 lines
3.5 KiB
Java

package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.turn.TurnMod;
/**
*
* @author LevelX2
*/
public class AddCombatAndMainPhaseEffect extends OneShotEffect {
public AddCombatAndMainPhaseEffect() {
super(Outcome.Benefit);
staticText = "After this main phase, there is an additional combat phase followed by an additional main phase";
}
public AddCombatAndMainPhaseEffect(final AddCombatAndMainPhaseEffect effect) {
super(effect);
}
@Override
public AddCombatAndMainPhaseEffect copy() {
return new AddCombatAndMainPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// 15.07.2006 If it's somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
if (game.getTurn().getPhaseType() == TurnPhase.PRECOMBAT_MAIN
|| game.getTurn().getPhaseType() == TurnPhase.POSTCOMBAT_MAIN) {
// we can't add two turn modes at once, will add additional post combat on delayed trigger resolution
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
game.getState().getTurnMods().add(combat);
DelayedAddMainPhaseAbility delayedTriggeredAbility = new DelayedAddMainPhaseAbility();
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
game.addDelayedTriggeredAbility(delayedTriggeredAbility, source);
return true;
}
return false;
}
}
class DelayedAddMainPhaseAbility extends DelayedTriggeredAbility {
private UUID connectedTurnMod;
private boolean enabled;
public DelayedAddMainPhaseAbility() {
super(null, Duration.EndOfTurn);
this.usesStack = false; // don't show this to the user
}
public DelayedAddMainPhaseAbility(DelayedAddMainPhaseAbility ability) {
super(ability);
this.connectedTurnMod = ability.connectedTurnMod;
this.enabled = ability.enabled;
}
@Override
public DelayedAddMainPhaseAbility copy() {
return new DelayedAddMainPhaseAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.PHASE_CHANGED || event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.PHASE_CHANGED && this.connectedTurnMod.equals(event.getSourceId())) {
enabled = true;
}
if (event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE && enabled) {
// add additional post combat main phase after that - after phase == null because add it after this combat
game.getState().getTurnMods().add(new TurnMod(getControllerId(), TurnPhase.POSTCOMBAT_MAIN, null, false));
enabled = false;
}
return false;
}
public void setConnectedTurnMod(UUID connectedTurnMod) {
this.connectedTurnMod = connectedTurnMod;
}
@Override
public String getRule() {
return "add additional post combat main phase";
}
}