foul-magics/Mage/src/main/java/mage/game/command/planes/TurriIslandPlane.java
spjspj e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00

87 lines
4.2 KiB
Java

/*
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package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionAllEffect;
import mage.constants.CardType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.command.Plane;
import mage.target.Target;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class TurriIslandPlane extends Plane {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
}
public TurriIslandPlane() {
this.setName("Plane - Turri Island");
this.setExpansionSetCodeForImage("PCA");
// Creature spells cost {2} less to cast.
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new SpellsCostReductionAllEffect(filter, 2));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Effect chaosEffect = new RevealLibraryPutIntoHandEffect(3, new FilterCreatureCard("creature cards"), Zone.GRAVEYARD);
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}