forked from External/mage
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
87 lines
4.2 KiB
Java
87 lines
4.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.cost.SpellsCostReductionAllEffect;
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import mage.constants.CardType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.command.Plane;
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import mage.target.Target;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class TurriIslandPlane extends Plane {
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private static final FilterCard filter = new FilterCard("creature spells");
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static {
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filter.add(new CardTypePredicate(CardType.CREATURE));
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}
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public TurriIslandPlane() {
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this.setName("Plane - Turri Island");
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this.setExpansionSetCodeForImage("PCA");
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// Creature spells cost {2} less to cast.
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new SpellsCostReductionAllEffect(filter, 2));
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Effect chaosEffect = new RevealLibraryPutIntoHandEffect(3, new FilterCreatureCard("creature cards"), Zone.GRAVEYARD);
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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