foul-magics/Mage.Server/src/main/java/mage/server/game/GameSessionWatcher.java
Oleg Agafonov e8e2f23284 server: improved server stability (#11285) and reworked triggers/playable logic (#8426):
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
2024-04-16 23:10:18 +04:00

126 lines
4 KiB
Java

package mage.server.game;
import mage.game.Game;
import mage.game.Table;
import mage.interfaces.callback.ClientCallback;
import mage.interfaces.callback.ClientCallbackMethod;
import mage.players.Player;
import mage.server.User;
import mage.server.managers.UserManager;
import mage.view.GameClientMessage;
import mage.view.GameEndView;
import mage.view.GameView;
import mage.view.SimpleCardsView;
import org.apache.log4j.Logger;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public class GameSessionWatcher {
protected static final Logger logger = Logger.getLogger(GameSessionWatcher.class);
private final UserManager userManager;
protected final UUID userId;
protected final Game game;
protected boolean killed = false;
protected final boolean isPlayer;
public GameSessionWatcher(UserManager userManager, UUID userId, Game game, boolean isPlayer) {
this.userManager = userManager;
this.userId = userId;
this.game = game;
this.isPlayer = isPlayer;
}
public boolean init() {
if (!killed) {
Optional<User> user = userManager.getUser(userId);
if (user.isPresent()) {
user.get().fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INIT, game.getId(), getGameView()));
return true;
}
}
return false;
}
public void update() {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_UPDATE, game.getId(), getGameView())));
}
}
public void inform(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_UPDATE_AND_INFORM, game.getId(), new GameClientMessage(getGameView(), null, message))));
}
}
public void informPersonal(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM_PERSONAL, game.getId(), new GameClientMessage(getGameView(), null, message))));
}
}
public void gameOver(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> {
user.removeGameWatchInfo(game.getId());
user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_OVER, game.getId(), new GameClientMessage(getGameView(), null, message)));
});
}
}
/**
* Cleanup if Session ends
*/
public void cleanUp() {
}
public void gameError(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_ERROR, game.getId(), message)));
}
}
public void setKilled() {
killed = true;
}
public GameView getGameView() {
// game view calculation can take some time and can be called from non-game thread,
// so use copy for thread save (protection from ConcurrentModificationException)
Game sourceGame = game.copy();
GameView gameView = new GameView(sourceGame.getState(), sourceGame, null, userId);
processWatchedHands(sourceGame, userId, gameView);
return gameView;
}
protected static void processWatchedHands(Game game, UUID userId, GameView gameView) {
gameView.getWatchedHands().clear();
for (Player player : game.getPlayers().values()) {
if (player.hasUserPermissionToSeeHand(userId)) {
gameView.getWatchedHands().put(player.getName(), new SimpleCardsView(player.getHand().getCards(game), true));
}
}
}
public GameEndView getGameEndView(UUID playerId, Table table) {
return new GameEndView(game.getState(), game, playerId, table);
}
public boolean isPlayer() {
return isPlayer;
}
}