foul-magics/Mage/src/main/java/mage/abilities/Mode.java
Oleg Agafonov e866707912 test framework improves:
- now game logs will show stack ability on push and on resolve (before any choices);
- now game logs will show used choices made by cast/activate, setChoice, setMode and addTarget commands (not work for AI tests, part of #13832);
- improved choice logic for modes and yes/not dialogs (now it's use a more strictly checks, use TestPlayer.MODE_SKIP to stop mode selection);
- improved error logs and testable dialogs menu in cheat mode;
2025-08-04 23:53:16 +04:00

138 lines
3.3 KiB
Java

package mage.abilities;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.target.Target;
import mage.target.Targets;
import java.io.Serializable;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Mode implements Serializable {
protected UUID id;
protected final Targets targets;
protected final Effects effects;
protected String flavorWord;
protected Cost cost = null;
protected int pawPrintValue = 0; //0 = does not use pawprints
/**
* Optional Tag to distinguish this mode from others.
* In the case of modes that players can only choose once,
* the tag is directly what is displayed in ModesAlreadyUsedHint
*/
protected String modeTag;
public Mode(Effect effect) {
this.id = UUID.randomUUID();
this.targets = new Targets();
this.effects = new Effects();
if (effect != null) {
this.effects.add(effect);
}
}
protected Mode(final Mode mode) {
this.id = mode.id;
this.targets = mode.targets.copy();
this.effects = mode.effects.copy();
this.flavorWord = mode.flavorWord;
this.modeTag = mode.modeTag;
this.cost = mode.cost != null ? mode.cost.copy() : null;
this.pawPrintValue = mode.pawPrintValue;
}
public UUID setRandomId() {
return this.id = UUID.randomUUID();
}
public Mode copy() {
return new Mode(this);
}
public UUID getId() {
return id;
}
public Targets getTargets() {
return targets;
}
public Mode addTarget(Target target) {
return this.addTarget(target, false);
}
public Mode addTarget(Target target, Boolean addChooseHintFromEffect) {
targets.add(target);
if (addChooseHintFromEffect) {
target.withChooseHint(this.getEffects().getText(this));
}
return this;
}
public Effects getEffects() {
return effects;
}
public Mode addEffect(Effect effect) {
effects.add(effect);
return this;
}
/**
* Tag the mode to be retrieved elsewhere thanks to the tag.
*/
public Mode setModeTag(String tag) {
this.modeTag = tag;
return this;
}
/**
* @return the mode tag for this mode, if set
*/
public String getModeTag() {
return this.modeTag == null ? "" : this.modeTag;
}
public String getFlavorWord() {
return flavorWord;
}
/**
* Set Flavor word for choice in the mode (same as ability/ancher words, but uses for lore/info and represents a possible choices)
*
* @param flavorWord
* @return
*/
public Mode withFlavorWord(String flavorWord) {
this.flavorWord = flavorWord;
return this;
}
public Mode withCost(Cost cost) {
this.cost = cost;
return this;
}
public Cost getCost() {
return cost;
}
public Mode withPawPrintValue(int pawPrintValue) {
this.pawPrintValue = pawPrintValue;
return this;
}
public int getPawPrintValue() {
return pawPrintValue;
}
@Override
public String toString() {
return String.format("%s", this.getEffects().getText(this));
}
}