foul-magics/Mage/src/main/java/mage/choices/Choices.java
Daniel Bomar 600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00

72 lines
1.6 KiB
Java

package mage.choices;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Choices extends ArrayList<Choice> {
protected Outcome outcome;
public Choices() {
}
public Choices(final Choices choices) {
this.outcome = choices.outcome;
for (Choice choice : choices) {
this.add(choice.copy());
}
}
public Choices copy() {
return new Choices(this);
}
public List<Choice> getUnchosen() {
return stream()
.filter(choice -> !choice.isChosen())
.collect(Collectors.toList());
}
public void clearChosen() {
for (Choice choice : this) {
choice.clearChoice();
}
}
public boolean isChosen() {
for (Choice choice : this) {
if (!choice.isChosen()) {
return false;
}
}
return true;
}
public boolean choose(Game game, Ability source) {
if (this.size() > 0) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
while (!isChosen()) {
Choice choice = this.getUnchosen().get(0);
if (!player.choose(outcome, choice, game)) {
return false;
}
}
}
return true;
}
}