foul-magics/Mage/src/main/java/mage/target/common/TargetCardInYourGraveyard.java
2022-03-25 21:16:38 -04:00

135 lines
4.7 KiB
Java

package mage.target.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.Cards;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.TargetEvent;
import mage.players.Player;
import mage.target.TargetCard;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetCardInYourGraveyard extends TargetCard {
public TargetCardInYourGraveyard() {
this(1, 1, StaticFilters.FILTER_CARD_FROM_YOUR_GRAVEYARD);
}
public TargetCardInYourGraveyard(FilterCard filter) {
this(1, 1, filter);
}
public TargetCardInYourGraveyard(int numTargets, FilterCard filter) {
this(numTargets, numTargets, filter);
}
public TargetCardInYourGraveyard(int minNumTargets, int maxNumTargets) {
this(minNumTargets, maxNumTargets, StaticFilters.FILTER_CARD_FROM_YOUR_GRAVEYARD);
}
public TargetCardInYourGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) {
this(minNumTargets, maxNumTargets, filter, false);
}
public TargetCardInYourGraveyard(int minNumTarget, int maxNumTargets, FilterCard filter, boolean notTarget) {
super(minNumTarget, maxNumTargets, Zone.GRAVEYARD, filter);
this.setNotTarget(notTarget);
}
public TargetCardInYourGraveyard(final TargetCardInYourGraveyard target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Card card = game.getCard(id);
if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
if (game.getPlayer(source.getControllerId()).getGraveyard().contains(id)) {
return filter.match(card, source.getControllerId(), source, game);
}
}
return false;
}
@Override
public boolean canTarget(UUID playerId, UUID id, Ability ability, Game game) {
Card card = game.getCard(id);
if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
if (game.getPlayer(playerId).getGraveyard().contains(id)) {
return filter.match(card, game);
}
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Player player = game.getPlayer(sourceControllerId);
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (source == null || source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
return possibleTargets;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Player player = game.getPlayer(sourceControllerId);
for (Card card : cards.getCards(filter, game)) {
if (player.getGraveyard().getCards(game).contains(card)) {
possibleTargets.add(card.getId());
}
}
return possibleTargets;
}
/**
* Checks if there are enough {@link Card} that can be selected.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
return game.getPlayer(sourceControllerId).getGraveyard().count(filter, game) >= this.minNumberOfTargets;
}
@Override
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
Player player = game.getPlayer(sourceControllerId);
if (player != null) {
if (this.minNumberOfTargets == 0) {
return true;
}
int possibleTargets = 0;
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (source == null || source.getSourceId() == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, source.getSourceId(), sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
return false;
}
@Override
public TargetCardInYourGraveyard copy() {
return new TargetCardInYourGraveyard(this);
}
}