forked from External/mage
127 lines
4.6 KiB
Java
127 lines
4.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.judgment;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.costs.common.DiscardTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author dustinconrad
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*/
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public class Browbeat extends CardImpl {
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public Browbeat(UUID ownerId) {
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super(ownerId, 82, "Browbeat", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{R}");
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this.expansionSetCode = "JUD";
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this.color.setRed(true);
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// Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
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this.getSpellAbility().addEffect(new BrowbeatDrawEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public Browbeat(final Browbeat card) {
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super(card);
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}
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@Override
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public Browbeat copy() {
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return new Browbeat(this);
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}
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}
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class BrowbeatDrawEffect extends OneShotEffect {
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public BrowbeatDrawEffect() {
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super(Outcome.DrawCard);
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}
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public BrowbeatDrawEffect(final BrowbeatDrawEffect effect) {
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super(effect);
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}
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@Override
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public BrowbeatDrawEffect copy() {
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return new BrowbeatDrawEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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StackObject spell = null;
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for(StackObject object : game.getStack()){
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if(object instanceof Spell && object.getSourceId().equals(source.getSourceId())){
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spell = object;
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}
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}
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if(spell != null){
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boolean drawCards = true;
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for(UUID uuid : game.getPlayerList()){
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Player player = game.getPlayer(uuid);
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if(player != null && player.chooseUse(Outcome.Detriment, "Have " + spell.getName() + " deal 5 damage to you?", game)){
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drawCards = false;
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player.damage(5, source.getSourceId(), game, false, true);
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game.informPlayers(player.getLogName() + " has " + spell.getName() + " deal 5 to him or her");
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}
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}
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if (drawCards) {
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UUID targetPlayer = getTargetPointer().getFirst(game, source);
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if (targetPlayer != null) {
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Player player = game.getPlayer(targetPlayer);
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player.drawCards(3, game);
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}
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}
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return drawCards;
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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return "Any player may have {source} deal 5 damage to him or her. If no one does, target player draws three cards.";
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}
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}
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