foul-magics/Mage/src/main/java/mage/abilities/effects/common/SacrificeEffect.java
xenohedron 9b3ff32a33
Rework sacrifice effects to support "can't be sacrificed" (#11587)
* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
2023-12-31 14:10:37 -05:00

112 lines
3.5 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetSacrifice;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author maurer.it_at_gmail.com
*/
public class SacrificeEffect extends OneShotEffect {
private final FilterPermanent filter;
private final String preText;
private DynamicValue count;
/**
* Target player sacrifices N permanents matching the filter
*/
public SacrificeEffect(FilterPermanent filter, int count, String preText) {
this(filter, StaticValue.get(count), preText);
}
/**
* Target player sacrifices X permanents matching the filter
*/
public SacrificeEffect(FilterPermanent filter, DynamicValue count, String preText) {
super(Outcome.Sacrifice);
this.filter = filter;
this.count = count;
this.preText = preText;
setText();
}
protected SacrificeEffect(final SacrificeEffect effect) {
super(effect);
this.filter = effect.filter;
this.count = effect.count;
this.preText = effect.preText;
}
@Override
public boolean apply(Game game, Ability source) {
boolean applied = false;
for (UUID playerId : targetPointer.getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player == null) {
continue;
}
int amount = Math.min(
count.calculate(game, source, this),
game.getBattlefield().count(TargetSacrifice.makeFilter(filter), player.getId(), source, game)
);
if (amount < 1) {
continue;
}
TargetSacrifice target = new TargetSacrifice(amount, filter);
while (!target.isChosen() && target.canChoose(player.getId(), source, game) && player.canRespond()) {
player.choose(Outcome.Sacrifice, target, source, game);
}
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.sacrifice(source, game)) {
applied = true;
}
}
}
return applied;
}
public void setAmount(DynamicValue amount) {
this.count = amount;
}
@Override
public SacrificeEffect copy() {
return new SacrificeEffect(this);
}
private void setText() {
StringBuilder sb = new StringBuilder();
if (preText != null) {
sb.append(preText);
}
if (preText != null && (preText.endsWith("player") || preText.endsWith("opponent") || preText.endsWith("controller"))) {
sb.append(" sacrifices ");
} else {
if (preText == null || preText.isEmpty()) {
sb.append("sacrifice ");
} else {
sb.append(" sacrifice ");
}
}
if (count.toString().equals("1")) {
sb.append(CardUtil.addArticle(filter.getMessage()));
} else {
sb.append(CardUtil.numberToText(count.toString(), "a"));
sb.append(" ");
sb.append(filter.getMessage());
}
staticText = sb.toString();
}
}