forked from External/mage
* enters the battlefield, -> enters,
* {this} enters the battlefield -> {this} enters
* EntersBattlefieldAbility
* , it enters
* enters the battlefield under your control -> you control enters
* rework some trigger phrase logic
* fix tests
59 lines
1.9 KiB
Java
59 lines
1.9 KiB
Java
package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import java.util.Objects;
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import java.util.Optional;
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/**
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* @author TheElk801
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*/
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public class EntersBattlefieldOrTurnedFaceUpTriggeredAbility extends TriggeredAbilityImpl {
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public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect) {
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this(effect, false);
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}
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public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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this.setWorksFaceDown(true);
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this.setTriggerPhrase("When {this} enters or is turned face up, ");
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}
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private EntersBattlefieldOrTurnedFaceUpTriggeredAbility(final EntersBattlefieldOrTurnedFaceUpTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public EntersBattlefieldOrTurnedFaceUpTriggeredAbility copy() {
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return new EntersBattlefieldOrTurnedFaceUpTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.TURNED_FACE_UP
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|| event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!event.getTargetId().equals(this.getSourceId())) {
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return false;
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}
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switch (event.getType()) {
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case TURNED_FACE_UP:
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return true;
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case ENTERS_THE_BATTLEFIELD:
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return Optional
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.ofNullable(getSourcePermanentIfItStillExists(game))
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.filter(Objects::nonNull)
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.map(permanent -> !permanent.isFaceDown(game))
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.orElse(false);
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}
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return false;
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}
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}
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