foul-magics/Mage/src/main/java/mage/abilities/common/EntersBattlefieldOrTurnedFaceUpTriggeredAbility.java
xenohedron b78956d286
text errata updates: various "enters the battlefield" -> "enters" (#12626)
* enters the battlefield, -> enters,

* {this} enters the battlefield -> {this} enters

* EntersBattlefieldAbility

* , it enters

* enters the battlefield under your control -> you control enters

* rework some trigger phrase logic

* fix tests
2024-08-02 18:43:59 -04:00

59 lines
1.9 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.Objects;
import java.util.Optional;
/**
* @author TheElk801
*/
public class EntersBattlefieldOrTurnedFaceUpTriggeredAbility extends TriggeredAbilityImpl {
public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect) {
this(effect, false);
}
public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.setWorksFaceDown(true);
this.setTriggerPhrase("When {this} enters or is turned face up, ");
}
private EntersBattlefieldOrTurnedFaceUpTriggeredAbility(final EntersBattlefieldOrTurnedFaceUpTriggeredAbility ability) {
super(ability);
}
@Override
public EntersBattlefieldOrTurnedFaceUpTriggeredAbility copy() {
return new EntersBattlefieldOrTurnedFaceUpTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.TURNED_FACE_UP
|| event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!event.getTargetId().equals(this.getSourceId())) {
return false;
}
switch (event.getType()) {
case TURNED_FACE_UP:
return true;
case ENTERS_THE_BATTLEFIELD:
return Optional
.ofNullable(getSourcePermanentIfItStillExists(game))
.filter(Objects::nonNull)
.map(permanent -> !permanent.isFaceDown(game))
.orElse(false);
}
return false;
}
}