forked from External/mage
163 lines
4.8 KiB
Java
163 lines
4.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.costs;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.Targets;
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/**
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*
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* @author LevelX2
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*/
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public abstract class VariableCostImpl implements Cost, VariableCost {
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protected UUID id;
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protected String text;
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protected boolean paid;
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protected Targets targets;
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protected int amountPaid;
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protected String xText;
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protected String actionText;
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public VariableCostImpl(String actionText) {
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this("X", actionText);
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}
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/**
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*
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* @param xText string for the defined value
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* @param actionText what happens with the value (e.g. "to tap", "to exile from your graveyard")
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*/
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public VariableCostImpl(String xText, String actionText) {
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id = UUID.randomUUID();
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paid = false;
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targets = new Targets();
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amountPaid = 0;
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this.xText = xText;
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this.actionText = actionText;
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}
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public VariableCostImpl(final VariableCostImpl cost) {
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this.id = cost.id;
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this.text = cost.text;
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this.paid = cost.paid;
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this.targets = cost.targets.copy();
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this.xText = cost.xText;
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this.actionText = cost.actionText;
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this.amountPaid = cost.amountPaid;
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}
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@Override
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public String getText() {
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return text;
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}
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@Override
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public String getActionText() {
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return actionText;
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}
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public void addTarget(Target target) {
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if (target != null) {
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this.targets.add(target);
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}
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}
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@Override
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public Targets getTargets() {
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return this.targets;
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}
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@Override
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public boolean isPaid() {
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return paid;
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}
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@Override
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public void clearPaid() {
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paid = false;
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amountPaid = 0;
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}
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@Override
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public void setPaid() {
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paid = true;
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}
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@Override
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public UUID getId() {
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return this.id;
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}
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@Override
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public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
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return true; /* not used */
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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return true; /* not used */
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}
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@Override
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public int getAmount() {
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return amountPaid;
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}
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@Override
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public void setAmount(int amount) {
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amountPaid = amount;
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}
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@Override
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public int getMinValue(Ability source, Game game) {
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return 0;
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}
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@Override
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public int getMaxValue(Ability source, Game game) {
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return Integer.MAX_VALUE;
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}
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@Override
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public int announceXValue(Ability source, Game game) {
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int xValue = 0;
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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xValue = controller.announceXCost(0, getMaxValue(source, game),
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new StringBuilder("Announce the number of ").append(actionText).toString(),
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game, source, this);
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}
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return xValue;
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}
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}
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