foul-magics/Mage.Sets/src/mage/cards/s/SurgeEngine.java
2022-12-28 21:27:57 +00:00

121 lines
4.2 KiB
Java

package mage.cards.s;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.BecomesColorSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.CantBeBlockedSourceAbility;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SurgeEngine extends CardImpl {
public SurgeEngine(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}");
this.subtype.add(SubType.CONSTRUCT);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// Defender
this.addAbility(DefenderAbility.getInstance());
// {U}: Surge Engine loses defender and gains "This creature can't be blocked."
Ability ability = new SimpleActivatedAbility(new LoseAbilitySourceEffect(
DefenderAbility.getInstance(), Duration.Custom
), new ManaCostsImpl<>("{U}"));
ability.addEffect(new GainAbilitySourceEffect(
new CantBeBlockedSourceAbility(), Duration.Custom
).setText("and gains \"This creature can't be blocked.\""));
this.addAbility(ability);
// {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
ability = new ActivateIfConditionActivatedAbility(
Zone.BATTLEFIELD, new BecomesColorSourceEffect(ObjectColor.BLUE, Duration.Custom),
new ManaCostsImpl<>("{2}{U}"), SurgeEngineCondition.instance
);
ability.addEffect(new SetBasePowerToughnessSourceEffect(
5, 4, Duration.Custom, SubLayer.SetPT_7b
).setText("and has base power and toughness 5/4"));
this.addAbility(ability);
// {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
this.addAbility(new SurgeEngineAbility());
}
private SurgeEngine(final SurgeEngine card) {
super(card);
}
@Override
public SurgeEngine copy() {
return new SurgeEngine(this);
}
}
enum SurgeEngineCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
return Optional
.ofNullable(source.getSourcePermanentIfItStillExists(game))
.filter(Objects::nonNull)
.map(permanent -> !permanent.hasAbility(DefenderAbility.getInstance(), game))
.orElse(false);
}
@Override
public String toString() {
return "if {this} doesn't have defender";
}
}
class SurgeEngineAbility extends ActivatedAbilityImpl {
private static final Condition staticCondition = (game, source) -> Optional
.ofNullable(source.getSourcePermanentIfItStillExists(game))
.filter(Objects::nonNull)
.map(permanent -> permanent.getColor(game))
.map(ObjectColor::isBlue)
.orElse(false);
SurgeEngineAbility() {
super(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(3), new ManaCostsImpl<>("{4}{U}{U}"));
this.condition = staticCondition;
this.maxActivationsPerGame = 1;
}
private SurgeEngineAbility(final SurgeEngineAbility ability) {
super(ability);
}
@Override
public SurgeEngineAbility copy() {
return new SurgeEngineAbility(this);
}
@Override
public String getRule() {
return "{4}{U}{U}: Draw three cards. Activate only if {this} is blue and only once.";
}
}