forked from External/mage
121 lines
4.2 KiB
Java
121 lines
4.2 KiB
Java
package mage.cards.s;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BecomesColorSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
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import mage.abilities.keyword.CantBeBlockedSourceAbility;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SurgeEngine extends CardImpl {
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public SurgeEngine(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}");
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this.subtype.add(SubType.CONSTRUCT);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// {U}: Surge Engine loses defender and gains "This creature can't be blocked."
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Ability ability = new SimpleActivatedAbility(new LoseAbilitySourceEffect(
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DefenderAbility.getInstance(), Duration.Custom
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), new ManaCostsImpl<>("{U}"));
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ability.addEffect(new GainAbilitySourceEffect(
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new CantBeBlockedSourceAbility(), Duration.Custom
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).setText("and gains \"This creature can't be blocked.\""));
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this.addAbility(ability);
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// {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
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ability = new ActivateIfConditionActivatedAbility(
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Zone.BATTLEFIELD, new BecomesColorSourceEffect(ObjectColor.BLUE, Duration.Custom),
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new ManaCostsImpl<>("{2}{U}"), SurgeEngineCondition.instance
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);
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ability.addEffect(new SetBasePowerToughnessSourceEffect(
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5, 4, Duration.Custom, SubLayer.SetPT_7b
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).setText("and has base power and toughness 5/4"));
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this.addAbility(ability);
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// {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
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this.addAbility(new SurgeEngineAbility());
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}
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private SurgeEngine(final SurgeEngine card) {
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super(card);
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}
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@Override
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public SurgeEngine copy() {
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return new SurgeEngine(this);
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}
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}
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enum SurgeEngineCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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return Optional
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.ofNullable(source.getSourcePermanentIfItStillExists(game))
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.filter(Objects::nonNull)
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.map(permanent -> !permanent.hasAbility(DefenderAbility.getInstance(), game))
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.orElse(false);
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}
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@Override
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public String toString() {
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return "if {this} doesn't have defender";
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}
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}
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class SurgeEngineAbility extends ActivatedAbilityImpl {
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private static final Condition staticCondition = (game, source) -> Optional
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.ofNullable(source.getSourcePermanentIfItStillExists(game))
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.filter(Objects::nonNull)
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.map(permanent -> permanent.getColor(game))
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.map(ObjectColor::isBlue)
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.orElse(false);
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SurgeEngineAbility() {
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super(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(3), new ManaCostsImpl<>("{4}{U}{U}"));
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this.condition = staticCondition;
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this.maxActivationsPerGame = 1;
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}
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private SurgeEngineAbility(final SurgeEngineAbility ability) {
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super(ability);
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}
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@Override
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public SurgeEngineAbility copy() {
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return new SurgeEngineAbility(this);
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}
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@Override
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public String getRule() {
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return "{4}{U}{U}: Draw three cards. Activate only if {this} is blue and only once.";
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}
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}
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