foul-magics/Mage.Server/src/main/java/mage/server/game/GamesRoomManager.java
2017-03-14 16:32:47 +01:00

70 lines
2.5 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.server.game;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
/**
* @author BetaSteward_at_googlemail.com
*/
public enum GamesRoomManager {
instance;
private final ConcurrentHashMap<UUID, GamesRoom> rooms = new ConcurrentHashMap<>();
private final UUID mainRoomId;
GamesRoomManager() {
GamesRoom mainRoom = new GamesRoomImpl();
mainRoomId = mainRoom.getRoomId();
rooms.put(mainRoomId, mainRoom);
}
public UUID createRoom() {
GamesRoom room = new GamesRoomImpl();
rooms.put(room.getRoomId(), room);
return room.getRoomId();
}
public UUID getMainRoomId() {
return mainRoomId;
}
public GamesRoom getRoom(UUID roomId) {
return rooms.get(roomId);
}
public void removeTable(UUID tableId) {
for (GamesRoom room : rooms.values()) {
room.removeTable(tableId);
}
}
}