forked from External/mage
197 lines
6.2 KiB
Java
197 lines
6.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.counters.Counter;
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import mage.counters.Counters;
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import mage.filter.FilterMana;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.permanent.Permanent;
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public interface Card extends MageObject {
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UUID getOwnerId();
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String getCardNumber();
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Rarity getRarity();
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void setOwnerId(UUID ownerId);
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Abilities<Ability> getAbilities(Game game);
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void setSpellAbility(SpellAbility ability);
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SpellAbility getSpellAbility();
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List<String> getRules(); // gets base card rules
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List<String> getRules(Game game); // gets card rules + in game modifications
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String getExpansionSetCode();
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String getTokenSetCode();
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String getTokenDescriptor();
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void checkForCountersToAdd(Permanent permanent, Game game);
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void setFaceDown(boolean value, Game game);
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boolean isFaceDown(Game game);
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boolean turnFaceUp(Game game, UUID playerId);
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boolean turnFaceDown(Game game, UUID playerId);
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boolean isFlipCard();
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String getFlipCardName();
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boolean isSplitCard();
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boolean isTransformable();
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void setTransformable(boolean transformable);
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Card getSecondCardFace();
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boolean isNightCard();
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void assignNewId();
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void addInfo(String key, String value, Game game);
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/**
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* Moves the card to the specified zone
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*
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* @param zone
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* @param sourceId
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* @param game
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* @param flag If zone
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* <ul>
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* <li>LIBRARY: <ul><li>true - put on top</li><li>false - put on
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* bottom</li></ul></li>
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* <li>BATTLEFIELD: <ul><li>true - tapped</li><li>false -
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* untapped</li></ul></li>
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* <li>GRAVEYARD: <ul><li>true - not from Battlefield</li><li>false - from
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* Battlefield</li></ul></li>
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* </ul>
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* @return true if card was moved to zone
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*/
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boolean moveToZone(Zone zone, UUID sourceId, Game game, boolean flag);
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boolean moveToZone(Zone zone, UUID sourceId, Game game, boolean flag, List<UUID> appliedEffects);
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/**
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* Moves the card to an exile zone
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*
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* @param exileId set to null for generic exile zone
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* @param name used for exile zone with the specified exileId
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* @param sourceId
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* @param game
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* @return true if card was moved to zone
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*/
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boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game);
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boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, List<UUID> appliedEffects);
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boolean cast(Game game, Zone fromZone, SpellAbility ability, UUID controllerId);
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boolean removeFromZone(Game game, Zone fromZone, UUID sourceId);
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boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId);
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boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped);
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boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped, boolean facedown);
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boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped, boolean facedown, List<UUID> appliedEffects);
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void setZone(Zone zone, Game game);
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List<Mana> getMana();
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/**
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*
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* @return true if there exists various art images for this card
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*/
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boolean getUsesVariousArt();
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Counters getCounters(Game game);
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Counters getCounters(GameState state);
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void addAbility(Ability ability);
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boolean addCounters(Counter counter, Ability source, Game game);
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boolean addCounters(Counter counter, Ability source, Game game, boolean isEffect);
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boolean addCounters(Counter counter, Ability source, Game game, List<UUID> appliedEffects);
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boolean addCounters(Counter counter, Ability source, Game game, List<UUID> appliedEffects, boolean isEffect);
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void removeCounters(String name, int amount, Game game);
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void removeCounters(Counter counter, Game game);
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@Override
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Card copy();
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/**
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*
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* @return The main card of a split half card, otherwise the card itself is
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* returned
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*/
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Card getMainCard();
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/**
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* Gets the colors that are in the casting cost but also in the rules text
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* as far as not included in reminder text.
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*
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* @return
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*/
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FilterMana getColorIdentity();
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List<UUID> getAttachments();
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boolean addAttachment(UUID permanentId, Game game);
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boolean removeAttachment(UUID permanentId, Game game);
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}
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