forked from External/mage
106 lines
3.9 KiB
Java
106 lines
3.9 KiB
Java
package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.common.BecomesClassLevelTriggeredAbility;
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import mage.abilities.common.GainLifeControllerTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.effects.common.replacement.GainPlusOneLifeReplacementEffect;
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import mage.abilities.keyword.ClassLevelAbility;
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import mage.abilities.keyword.ClassReminderAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ClericClass extends CardImpl {
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public ClericClass(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}");
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this.subtype.add(SubType.CLASS);
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// (Gain the next level as a sorcery to add its ability.)
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this.addAbility(new ClassReminderAbility());
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// If you would gain life, you gain that much life plus 1 instead.
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this.addAbility(new SimpleStaticAbility(new GainPlusOneLifeReplacementEffect()));
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// {3}{W}: Level 2
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this.addAbility(new ClassLevelAbility(2, "{3}{W}"));
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// Whenever you gain life, put a +1/+1 counter on target creature you control.
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Ability ability = new GainLifeControllerTriggeredAbility(
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new AddCountersTargetEffect(CounterType.P1P1.createInstance())
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);
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ability.addTarget(new TargetControlledCreaturePermanent());
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(ability, 2)));
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// {4}{W}: Level 3
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this.addAbility(new ClassLevelAbility(3, "{4}{W}"));
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// When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
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ability = new BecomesClassLevelTriggeredAbility(new ClericClassReturnEffect(), 3);
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ability.addTarget(new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_CREATURE_YOUR_GRAVEYARD));
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this.addAbility(ability);
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}
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private ClericClass(final ClericClass card) {
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super(card);
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}
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@Override
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public ClericClass copy() {
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return new ClericClass(this);
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}
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}
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class ClericClassReturnEffect extends OneShotEffect {
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ClericClassReturnEffect() {
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super(Outcome.Benefit);
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staticText = "return target creature card from your graveyard to the battlefield. " +
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"You gain life equal to that creature's toughness";
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}
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private ClericClassReturnEffect(final ClericClassReturnEffect effect) {
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super(effect);
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}
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@Override
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public ClericClassReturnEffect copy() {
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return new ClericClassReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Card card = game.getCard(source.getFirstTarget());
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if (player == null || card == null) {
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return false;
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}
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player.moveCards(card, Zone.BATTLEFIELD, source, game);
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game.getState().processAction(game);
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Permanent permanent = game.getPermanent(card.getId());
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int toughness = permanent != null ? permanent.getToughness().getValue() : card.getToughness().getValue();
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player.gainLife(toughness, game, source);
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return true;
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}
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}
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