foul-magics/Mage.Sets/src/mage/cards/c/ClericClass.java
2023-11-04 18:41:56 -04:00

106 lines
3.9 KiB
Java

package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.BecomesClassLevelTriggeredAbility;
import mage.abilities.common.GainLifeControllerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.effects.common.replacement.GainPlusOneLifeReplacementEffect;
import mage.abilities.keyword.ClassLevelAbility;
import mage.abilities.keyword.ClassReminderAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ClericClass extends CardImpl {
public ClericClass(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}");
this.subtype.add(SubType.CLASS);
// (Gain the next level as a sorcery to add its ability.)
this.addAbility(new ClassReminderAbility());
// If you would gain life, you gain that much life plus 1 instead.
this.addAbility(new SimpleStaticAbility(new GainPlusOneLifeReplacementEffect()));
// {3}{W}: Level 2
this.addAbility(new ClassLevelAbility(2, "{3}{W}"));
// Whenever you gain life, put a +1/+1 counter on target creature you control.
Ability ability = new GainLifeControllerTriggeredAbility(
new AddCountersTargetEffect(CounterType.P1P1.createInstance())
);
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(ability, 2)));
// {4}{W}: Level 3
this.addAbility(new ClassLevelAbility(3, "{4}{W}"));
// When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
ability = new BecomesClassLevelTriggeredAbility(new ClericClassReturnEffect(), 3);
ability.addTarget(new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_CREATURE_YOUR_GRAVEYARD));
this.addAbility(ability);
}
private ClericClass(final ClericClass card) {
super(card);
}
@Override
public ClericClass copy() {
return new ClericClass(this);
}
}
class ClericClassReturnEffect extends OneShotEffect {
ClericClassReturnEffect() {
super(Outcome.Benefit);
staticText = "return target creature card from your graveyard to the battlefield. " +
"You gain life equal to that creature's toughness";
}
private ClericClassReturnEffect(final ClericClassReturnEffect effect) {
super(effect);
}
@Override
public ClericClassReturnEffect copy() {
return new ClericClassReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getFirstTarget());
if (player == null || card == null) {
return false;
}
player.moveCards(card, Zone.BATTLEFIELD, source, game);
game.getState().processAction(game);
Permanent permanent = game.getPermanent(card.getId());
int toughness = permanent != null ? permanent.getToughness().getValue() : card.getToughness().getValue();
player.gainLife(toughness, game, source);
return true;
}
}