foul-magics/Mage/src/mage/abilities/effects/common/SacrificeAllEffect.java
BetaSteward e0b4388361 ...
2010-09-25 20:35:23 +00:00

105 lines
3.6 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*/
package mage.abilities.effects.common;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.Outcome;
import mage.Constants.TargetController;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SacrificeAllEffect extends OneShotEffect<SacrificeAllEffect> {
protected int amount;
protected FilterPermanent filter;
public SacrificeAllEffect(FilterPermanent filter) {
this(1, filter);
}
public SacrificeAllEffect(int amount, FilterPermanent filter) {
super(Outcome.Sacrifice);
this.amount = amount;
this.filter = filter;
}
public SacrificeAllEffect(final SacrificeAllEffect effect) {
super(effect);
this.amount = effect.amount;
this.filter = effect.filter.copy();
}
@Override
public SacrificeAllEffect copy() {
return new SacrificeAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<UUID> perms = new ArrayList<UUID>();
for (Player player: game.getPlayers().values()) {
int numTargets = Math.min(amount, game.getBattlefield().countAll(filter, player.getId()));
TargetPermanent target = new TargetPermanent(numTargets, filter, TargetController.YOU);
while (!target.isChosen()) {
player.choose(Outcome.Sacrifice, target, game);
}
perms.addAll(target.getTargets());
}
for (UUID permID: perms) {
Permanent permanent = game.getPermanent(permID);
permanent.sacrifice(source.getSourceId(), game);
}
return true;
}
@Override
public String getText(Ability source) {
StringBuilder sb = new StringBuilder();
sb.append("Each players sacrifices ");
if (amount > 1)
sb.append(amount).append(" ");
else
sb.append("a ");
sb.append(filter.getMessage());
return sb.toString();
}
}