foul-magics/Mage.Sets/src/mage/cards/b/BirthingRitual.java
2024-05-31 11:01:26 +02:00

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4.9 KiB
Java

package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint;
import mage.cards.*;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetSacrifice;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author Susucr
*/
public final class BirthingRitual extends CardImpl {
private static final FilterPermanent filter
= new FilterCreaturePermanent("if you control a creature");
private static final Condition condition = new PermanentsOnTheBattlefieldCondition(filter);
private static final Hint hint = new ConditionHint(condition);
public BirthingRitual(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
// At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
this.addAbility(new BeginningOfEndStepTriggeredAbility(
new BirthingRitualEffect(), TargetController.YOU, condition, false
).addHint(hint));
}
private BirthingRitual(final BirthingRitual card) {
super(card);
}
@Override
public BirthingRitual copy() {
return new BirthingRitual(this);
}
}
class BirthingRitualEffect extends OneShotEffect {
BirthingRitualEffect() {
super(Outcome.Benefit);
this.staticText = "look at the top seven cards of your library. Then you may sacrifice a creature. "
+ "If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, "
+ "where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.";
}
private BirthingRitualEffect(final BirthingRitualEffect effect) {
super(effect);
}
@Override
public BirthingRitualEffect copy() {
return new BirthingRitualEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// Look at the top seven cards of your library.
Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, 7));
controller.lookAtCards(source, null, cards, game);
// Then you may sacrifice a creature.
TargetSacrifice sacrificeTarget = new TargetSacrifice(0, 1, StaticFilters.FILTER_PERMANENT_CREATURE);
controller.choose(Outcome.Sacrifice, sacrificeTarget, source, game);
Permanent sacrificed = game.getPermanent(sacrificeTarget.getFirstTarget());
if (sacrificed == null || !sacrificed.sacrifice(source, game)) {
return endOfApply(cards, controller, game, source);
}
int mv = 1 + sacrificed.getManaValue();
// If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value.
FilterCard filter = new FilterCreatureCard("creature card with mana value " + mv + " or less");
filter.add(new ManaValuePredicate(ComparisonType.OR_LESS, mv));
TargetCard target = new TargetCard(0, 1, Zone.LIBRARY, filter);
target.withNotTarget(true);
controller.choose(Outcome.PutCreatureInPlay, cards, target, source, game);
Set<Card> putIntoPlay = target
.getTargets()
.stream()
.map(game::getCard)
.filter(Objects::nonNull)
.collect(Collectors.toSet());
controller.moveCards(putIntoPlay, Zone.BATTLEFIELD, source, game);
return endOfApply(cards, controller, game, source);
}
private boolean endOfApply(Cards cards, Player controller, Game game, Ability source) {
// Put the rest on the bottom of your library in a random order.
cards.retainZone(Zone.LIBRARY, game);
controller.putCardsOnBottomOfLibrary(cards, game, source, false);
return true;
}
}