forked from External/mage
132 lines
5.2 KiB
Java
132 lines
5.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.k;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.*;
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/**
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*
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* @author North
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*/
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public class KillingWave extends CardImpl {
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public KillingWave(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{B}");
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// For each creature, its controller sacrifices it unless he or she pays X life.
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this.getSpellAbility().addEffect(new KillingWaveEffect());
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}
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public KillingWave(final KillingWave card) {
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super(card);
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}
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@Override
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public KillingWave copy() {
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return new KillingWave(this);
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}
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}
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class KillingWaveEffect extends OneShotEffect {
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public KillingWaveEffect() {
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super(Outcome.Sacrifice);
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this.staticText = "For each creature, its controller sacrifices it unless he or she pays X life";
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}
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public KillingWaveEffect(final KillingWaveEffect effect) {
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super(effect);
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}
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@Override
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public KillingWaveEffect copy() {
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return new KillingWaveEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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int amount = (new ManacostVariableValue()).calculate(game, source, this);
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if (amount > 0) {
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List<Permanent> sacrifices = new LinkedList<>();
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Map<UUID, Integer> lifePaidAmounts = new HashMap<>();
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(filter, playerId, game);
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int lifePaid = 0;
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int playerLife = player.getLife();
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for (Permanent creature : creatures) {
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String message = "Pay " + amount + " life? If you don't, " + creature.getName() + " will be sacrificed.";
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if (playerLife - amount - lifePaid >= 0 && player != null && player.chooseUse(Outcome.Neutral, message, source, game)) {
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game.informPlayers(player.getLogName() + " pays " + amount + " life. He will not sacrifice " + creature.getName());
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lifePaid += amount;
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} else {
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game.informPlayers(player.getLogName() + " will sacrifice " + creature.getName());
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sacrifices.add(creature);
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}
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}
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lifePaidAmounts.put(playerId, lifePaid);
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}
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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int lifePaid = lifePaidAmounts.get(playerId);
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if (lifePaid > 0) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.loseLife(lifePaid, game, false);
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}
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}
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}
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for (Permanent creature : sacrifices) {
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creature.sacrifice(source.getSourceId(), game);
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}
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}
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return true;
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}
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}
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