forked from External/mage
171 lines
6.5 KiB
Java
171 lines
6.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.ArrayList;
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import java.util.ListIterator;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TurnMods extends ArrayList<TurnMod> {
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public TurnMods() {
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}
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public TurnMods(final TurnMods mods) {
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for (TurnMod mod : mods) {
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this.add(mod.copy());
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}
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}
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public UUID getExtraTurn(UUID playerId) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.isExtraTurn() == true && turnMod.getPlayerId().equals(playerId)) {
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it.remove();
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return turnMod.getId();
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}
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}
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return null;
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}
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public TurnMod getNextExtraTurn() {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.isExtraTurn() == true) {
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it.remove();
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return turnMod;
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}
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}
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return null;
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}
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public boolean skipTurn(UUID playerId) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.isSkipTurn() == true && turnMod.getPlayerId().equals(playerId)) {
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it.remove();
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return true;
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}
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}
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return false;
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}
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public UUID controlsTurn(UUID playerId) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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TurnMod controlPlayerTurnMod = null;
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) {
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controlPlayerTurnMod = turnMod;
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it.remove();
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}
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}
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// now delete all other effects that control current active player - control next turn of player effects are not cumulative
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it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getNewControllerId() != null && turnMod.getPlayerId().equals(playerId)) {
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it.remove();
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}
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}
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// apply subsequent turn mod
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if (controlPlayerTurnMod != null && controlPlayerTurnMod.getSubsequentTurnMod() != null) {
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this.add(controlPlayerTurnMod.getSubsequentTurnMod());
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}
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return controlPlayerTurnMod != null ? controlPlayerTurnMod.getNewControllerId() : null;
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}
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public Step extraStep(UUID playerId, PhaseStep afterStep) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getExtraStep() != null && turnMod.getPlayerId().equals(playerId) && (turnMod.getAfterStep() == null || turnMod.getAfterStep() == afterStep)) {
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it.remove();
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return turnMod.getExtraStep();
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}
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}
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return null;
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}
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public boolean skipStep(UUID playerId, PhaseStep step) {
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if (step != null) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getSkipStep() != null) {
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if (turnMod.getPlayerId() != null && turnMod.getPlayerId().equals(playerId)) {
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if (turnMod.getSkipStep() == step) {
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it.remove();
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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public TurnMod extraPhase(UUID playerId, TurnPhase afterPhase) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getExtraPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getExtraPhase() != null && (turnMod.getAfterPhase() == null || turnMod.getAfterPhase() == afterPhase)) {
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it.remove();
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return turnMod;
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}
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}
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return null;
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}
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public boolean skipPhase(UUID playerId, TurnPhase phase) {
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ListIterator<TurnMod> it = this.listIterator(this.size());
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while (it.hasPrevious()) {
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TurnMod turnMod = it.previous();
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if (turnMod.getSkipPhase() != null && turnMod.getPlayerId().equals(playerId) && turnMod.getSkipPhase() == phase) {
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it.remove();
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return true;
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}
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}
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return false;
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}
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public TurnMods copy() {
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return new TurnMods(this);
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}
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}
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