forked from External/mage
* replaced blocking/blocked by predicates * added test for knight of dusk (currently fails) * added source parameter to filters and everything else that needs it * some changes to various predicates * test fix * small changes to filter code * merge fix * fixed a test failure * small change to Karn, Scion of Urza * removed sourceId from filter methods and other similar places * added new getobject method to fix some test failures * a few more fixes * fixed merge conflicts * merge fix
185 lines
6 KiB
Java
185 lines
6 KiB
Java
package mage.target;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.filter.FilterPlayer;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class TargetPlayer extends TargetImpl {
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protected final FilterPlayer filter;
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public TargetPlayer() {
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this(1, 1, false);
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}
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public TargetPlayer(FilterPlayer filter) {
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this(1, 1, false, filter);
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}
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public TargetPlayer(int numTargets) {
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this(numTargets, numTargets, false);
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}
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public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget) {
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this(minNumTargets, maxNumTargets, notTarget, new FilterPlayer());
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}
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public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget, FilterPlayer filter) {
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this.minNumberOfTargets = minNumTargets;
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this.maxNumberOfTargets = maxNumTargets;
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this.filter = filter;
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this.targetName = filter.getMessage();
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this.notTarget = notTarget;
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}
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public TargetPlayer(final TargetPlayer target) {
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super(target);
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this.filter = target.filter.copy();
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}
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@Override
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public FilterPlayer getFilter() {
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return filter;
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}
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/**
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* Checks if there are enough {@link Player} that can be chosen. Should only
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* be used for Ability targets since this checks for protection, shroud etc.
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*
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* @param sourceControllerId - controller of the target event source
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* @param source
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* @param game
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* @return - true if enough valid {@link Player} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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int count = 0;
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MageObject targetSource = game.getObject(source);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
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if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Checks if there are enough {@link Player} that can be selected. Should
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* not be used for Ability targets since this does not check for protection,
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* shroud etc.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Player} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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int count = 0;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(source);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceControllerId, source, game)) {
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if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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possibleTargets.add(playerId);
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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possibleTargets.add(playerId);
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}
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}
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return possibleTargets;
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}
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@Override
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public boolean isLegal(Ability source, Game game) {
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//20101001 - 608.2b
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if (getNumberOfTargets() == 0 && targets.isEmpty()) {
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return true; // 0 targets selected is valid
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}
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return targets.keySet().stream().anyMatch(playerId -> canTarget(playerId, source, game));
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}
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@Override
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public boolean canTarget(UUID id, Game game) {
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Player player = game.getPlayer(id);
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return filter.match(player, game);
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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Player player = game.getPlayer(id);
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if (player != null) {
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if (source != null) {
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return (isNotTarget() || player.canBeTargetedBy(game.getObject(source), source.getControllerId(), game))
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&& filter.match(player, source.getControllerId(), source, game);
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} else {
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return filter.match(player, game);
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}
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}
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return false;
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}
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@Override
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public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
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return canTarget(id, source, game);
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}
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@Override
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public String getTargetedName(Game game) {
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StringBuilder sb = new StringBuilder();
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for (UUID targetId : getTargets()) {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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sb.append(player.getLogName()).append(' ');
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} else {
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sb.append("[target missing]");
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}
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}
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return sb.toString().trim();
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}
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@Override
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public TargetPlayer copy() {
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return new TargetPlayer(this);
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}
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}
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