forked from External/mage
155 lines
5.8 KiB
Java
155 lines
5.8 KiB
Java
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package mage.abilities.keyword;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.common.MiracleWatcher;
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/**
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* 702.92. Miracle
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*
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* 702.92a Miracle is a static ability linked to a triggered ability (see rule
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* 603.10). "Miracle [cost]" means "You may reveal this card from your hand as
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* you draw it if it's the first card you've drawn this turn. When you reveal
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* this card this way, you may cast it by paying [cost] rather than its mana
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* cost."
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*
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* 702.92b If a player chooses to reveal a card using its miracle ability, he or
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* she plays with that card revealed until that card leaves their hand, that
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* ability resolves, or that ability otherwise leaves the stack.
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*
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* You can cast a card for its miracle cost only as the miracle triggered
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* ability resolves. If you don't want to cast it at that time (or you can't
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* cast it, perhaps because there are no legal targets available), you won't be
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* able to cast it later for the miracle cost.
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*
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* RULINGS: You still draw the card, whether you use the miracle ability or not.
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* Any ability that triggers whenever you draw a card, for example, will
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* trigger. If you don't cast the card using its miracle ability, it will remain
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* in your hand.
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*
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* You can reveal and cast a card with miracle on any turn, not just your own,
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* if it's the first card you've drawn that turn.
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*
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* You don't have to reveal a drawn card with miracle if you don't wish to cast
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* it at that time.
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*
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* You can cast a card for its miracle cost only as the miracle triggered
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* ability resolves. If you don't want to cast it at that time (or you can't
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* cast it, perhaps because there are no legal targets available), you won't be
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* able to cast it later for the miracle cost.
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*
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* You cast the card with miracle during the resolution of the triggered
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* ability. Ignore any timing restrictions based on the card's type.
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*
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* It's important to reveal a card with miracle before it is mixed with the
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* other cards in your hand.
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*
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* Multiple card draws are always treated as a sequence of individual card
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* draws. For example, if you haven't drawn any cards yet during a turn and cast
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* a spell that instructs you to draw three cards, you'll draw them one at a
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* time. Only the first card drawn this way may be revealed and cast using its
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* miracle ability.
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*
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* If the card with miracle leaves your hand before the triggered ability
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* resolves, you won't be able to cast it using its miracle ability.
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*
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* You draw your opening hand before any turn begins. Cards you draw for your
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* opening hand can't be cast using miracle.
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*
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* @author noxx, LevelX2
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*/
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public class MiracleAbility extends TriggeredAbilityImpl {
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private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>";
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private String ruleText;
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@SuppressWarnings("unchecked")
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public MiracleAbility(Card card, ManaCosts miracleCosts) {
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super(Zone.HAND, new MiracleEffect((ManaCosts<ManaCost>) miracleCosts), true);
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addWatcher(new MiracleWatcher());
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ruleText = "Miracle " + miracleCosts.getText() + staticRule;
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}
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public MiracleAbility(final MiracleAbility ability) {
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super(ability);
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this.ruleText = ability.ruleText;
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}
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@Override
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public MiracleAbility copy() {
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return new MiracleAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.MIRACLE_CARD_REVEALED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getSourceId().equals(getSourceId())) {
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// Refer to the card at the zone it is now (hand)
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FixedTarget fixedTarget = new FixedTarget(event.getSourceId());
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fixedTarget.init(game, this);
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getEffects().get(0).setTargetPointer(fixedTarget);
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return ruleText;
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}
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}
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class MiracleEffect extends OneShotEffect {
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private final ManaCosts<ManaCost> miracleCosts;
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public MiracleEffect(ManaCosts<ManaCost> miracleCosts) {
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super(Outcome.Benefit);
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this.staticText = "cast this card for its miracle cost";
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this.miracleCosts = miracleCosts;
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}
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public MiracleEffect(final MiracleEffect effect) {
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super(effect);
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this.miracleCosts = effect.miracleCosts;
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}
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@Override
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public MiracleEffect copy() {
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return new MiracleEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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// use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.)
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && card != null) {
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SpellAbility abilityToCast = card.getSpellAbility().copy();
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ManaCosts<ManaCost> costRef = abilityToCast.getManaCostsToPay();
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// replace with the new cost
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costRef.clear();
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costRef.add(miracleCosts);
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controller.cast(abilityToCast, game, false, new MageObjectReference(source.getSourceObject(game), game));
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return true;
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}
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return false;
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}
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}
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