forked from External/mage
84 lines
3 KiB
Java
84 lines
3 KiB
Java
package mage.abilities.effects.common;
|
|
|
|
import java.util.UUID;
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.effects.OneShotEffect;
|
|
import mage.constants.Outcome;
|
|
import mage.filter.common.FilterLandPermanent;
|
|
import mage.filter.predicate.permanent.TappedPredicate;
|
|
import mage.game.Game;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.players.Player;
|
|
import mage.target.common.TargetLandPermanent;
|
|
import mage.util.CardUtil;
|
|
|
|
/**
|
|
* "Untap (up to) X lands" effect
|
|
*/
|
|
public class UntapLandsEffect extends OneShotEffect {
|
|
|
|
private static final FilterLandPermanent filter = new FilterLandPermanent("land(s) to untap");
|
|
|
|
static {
|
|
filter.add(TappedPredicate.instance);
|
|
}
|
|
private final int amount;
|
|
private final boolean upTo;
|
|
|
|
public UntapLandsEffect(int amount) {
|
|
this(amount, true);
|
|
}
|
|
|
|
public UntapLandsEffect(int amount, boolean upTo) {
|
|
super(Outcome.Untap);
|
|
this.amount = amount;
|
|
this.upTo = upTo;
|
|
staticText = "untap " + (upTo ? "up to " : "") + CardUtil.numberToText(amount, staticText) + " lands";
|
|
}
|
|
|
|
public UntapLandsEffect(final UntapLandsEffect effect) {
|
|
super(effect);
|
|
this.amount = effect.amount;
|
|
this.upTo = effect.upTo;
|
|
}
|
|
|
|
@Override
|
|
public boolean apply(Game game, Ability source) {
|
|
Player controller = game.getPlayer(source.getControllerId());
|
|
if (controller != null) {
|
|
int tappedLands;
|
|
if (upTo) {
|
|
tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
|
|
} else {
|
|
tappedLands = game.getBattlefield().getAllActivePermanents(filter, game).size();
|
|
}
|
|
TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
|
|
if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
|
|
|
|
// UI Shortcut: Check if any lands are already tapped. If there are equal/fewer than amount, give the option to add those in to be untapped now.
|
|
if (tappedLands <= amount && upTo) {
|
|
if (controller.chooseUse(outcome, "Include your tapped lands to untap?", source, game)) {
|
|
for (Permanent land : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) {
|
|
target.addTarget(land.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
if (target.choose(Outcome.Untap, source.getControllerId(), source.getSourceId(), game)) {
|
|
for (UUID targetId : target.getTargets()) {
|
|
Permanent p = game.getPermanent(targetId);
|
|
if (p != null) {
|
|
p.untap(game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public UntapLandsEffect copy() {
|
|
return new UntapLandsEffect(this);
|
|
}
|
|
}
|