foul-magics/Mage/src/main/java/mage/abilities/effects/common/UnlessPaysDelayedEffect.java

155 lines
5.3 KiB
Java

package mage.abilities.effects.common;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LoneFox (based on Quenchable Fire code by
* BetaSteward_at_googlemail.com)
*/
public class UnlessPaysDelayedEffect extends OneShotEffect {
private final Cost cost;
private final Effect effect;
private final PhaseStep step;
private final boolean affectedPlayersTurn;
public UnlessPaysDelayedEffect(Cost cost, Effect effect, PhaseStep step, boolean affectedPlayersTurn, String text) {
super(Outcome.Detriment);
this.cost = cost;
this.effect = effect;
this.step = step;
this.affectedPlayersTurn = affectedPlayersTurn;
staticText = text + "<br><i>Use the Special button to pay the " + cost.getText()
+ " with a special action before that step.</i>";
}
public UnlessPaysDelayedEffect(final UnlessPaysDelayedEffect effect) {
super(effect);
this.cost = effect.cost.copy();
this.effect = effect.effect.copy();
this.step = effect.step;
this.affectedPlayersTurn = effect.affectedPlayersTurn;
}
@Override
public UnlessPaysDelayedEffect copy() {
return new UnlessPaysDelayedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null) {
//create special action
UnlessPaysDelayedEffectAction newAction = new UnlessPaysDelayedEffectAction();
//create delayed triggered ability
UUID turnPlayer = affectedPlayersTurn ? getTargetPointer().getFirst(game, source) : source.getControllerId();
effect.setTargetPointer(new FixedTarget(getTargetPointer().getFirst(game, source)));
UnlessPaysDelayedEffectTriggeredAbility delayedAbility = new UnlessPaysDelayedEffectTriggeredAbility(turnPlayer, step, effect);
delayedAbility.setSpecialActionId(newAction.getId());
UUID delayedAbilityId = game.addDelayedTriggeredAbility(delayedAbility, source);
// update special action
newAction.addCost(cost);
Effect removeEffect = new RemoveDelayedTriggeredAbilityEffect(delayedAbilityId);
newAction.addEffect(removeEffect);
newAction.addEffect(new RemoveSpecialActionEffect(newAction.getId()));
newAction.setSourceId(source.getSourceId());
newAction.setControllerId(getTargetPointer().getFirst(game, source));
removeEffect.setText(sourceObject.getIdName() + " - Pay " + cost.getText() + " to remove the triggered ability.");
game.getState().getSpecialActions().add(newAction);
return true;
}
return false;
}
}
class UnlessPaysDelayedEffectTriggeredAbility extends DelayedTriggeredAbility {
private UUID specialActionId;
private final UUID turnPlayer;
private final PhaseStep step;
public UnlessPaysDelayedEffectTriggeredAbility(UUID turnPlayer, PhaseStep step, Effect effect) {
super(effect);
this.turnPlayer = turnPlayer;
this.step = step;
}
public void setSpecialActionId(UUID specialActionId) {
this.specialActionId = specialActionId;
}
public UnlessPaysDelayedEffectTriggeredAbility(final UnlessPaysDelayedEffectTriggeredAbility ability) {
super(ability);
this.turnPlayer = ability.turnPlayer;
this.step = ability.step;
this.specialActionId = ability.specialActionId;
}
@Override
public UnlessPaysDelayedEffectTriggeredAbility copy() {
return new UnlessPaysDelayedEffectTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
switch (step) {
case UPKEEP:
return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE;
case DRAW:
return event.getType() == GameEvent.EventType.DRAW_STEP_PRE;
default:
return false;
}
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getPlayerId().equals(turnPlayer)) {
for (SpecialAction action : game.getState().getSpecialActions()) {
if (action.getId().equals(specialActionId)) {
game.getState().getSpecialActions().remove(action);
break;
}
}
return true;
}
return false;
}
}
class UnlessPaysDelayedEffectAction extends SpecialAction {
public UnlessPaysDelayedEffectAction() {
super();
}
public UnlessPaysDelayedEffectAction(final UnlessPaysDelayedEffectAction ability) {
super(ability);
}
@Override
public UnlessPaysDelayedEffectAction copy() {
return new UnlessPaysDelayedEffectAction(this);
}
}