forked from External/mage
155 lines
5.3 KiB
Java
155 lines
5.3 KiB
Java
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package mage.abilities.effects.common;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.SpecialAction;
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import mage.abilities.costs.Cost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LoneFox (based on Quenchable Fire code by
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* BetaSteward_at_googlemail.com)
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*/
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public class UnlessPaysDelayedEffect extends OneShotEffect {
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private final Cost cost;
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private final Effect effect;
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private final PhaseStep step;
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private final boolean affectedPlayersTurn;
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public UnlessPaysDelayedEffect(Cost cost, Effect effect, PhaseStep step, boolean affectedPlayersTurn, String text) {
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super(Outcome.Detriment);
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this.cost = cost;
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this.effect = effect;
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this.step = step;
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this.affectedPlayersTurn = affectedPlayersTurn;
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staticText = text + "<br><i>Use the Special button to pay the " + cost.getText()
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+ " with a special action before that step.</i>";
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}
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public UnlessPaysDelayedEffect(final UnlessPaysDelayedEffect effect) {
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super(effect);
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this.cost = effect.cost.copy();
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this.effect = effect.effect.copy();
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this.step = effect.step;
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this.affectedPlayersTurn = effect.affectedPlayersTurn;
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}
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@Override
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public UnlessPaysDelayedEffect copy() {
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return new UnlessPaysDelayedEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject sourceObject = source.getSourceObject(game);
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if (sourceObject != null) {
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//create special action
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UnlessPaysDelayedEffectAction newAction = new UnlessPaysDelayedEffectAction();
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//create delayed triggered ability
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UUID turnPlayer = affectedPlayersTurn ? getTargetPointer().getFirst(game, source) : source.getControllerId();
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effect.setTargetPointer(new FixedTarget(getTargetPointer().getFirst(game, source)));
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UnlessPaysDelayedEffectTriggeredAbility delayedAbility = new UnlessPaysDelayedEffectTriggeredAbility(turnPlayer, step, effect);
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delayedAbility.setSpecialActionId(newAction.getId());
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UUID delayedAbilityId = game.addDelayedTriggeredAbility(delayedAbility, source);
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// update special action
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newAction.addCost(cost);
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Effect removeEffect = new RemoveDelayedTriggeredAbilityEffect(delayedAbilityId);
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newAction.addEffect(removeEffect);
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newAction.addEffect(new RemoveSpecialActionEffect(newAction.getId()));
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newAction.setSourceId(source.getSourceId());
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newAction.setControllerId(getTargetPointer().getFirst(game, source));
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removeEffect.setText(sourceObject.getIdName() + " - Pay " + cost.getText() + " to remove the triggered ability.");
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game.getState().getSpecialActions().add(newAction);
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return true;
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}
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return false;
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}
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}
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class UnlessPaysDelayedEffectTriggeredAbility extends DelayedTriggeredAbility {
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private UUID specialActionId;
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private final UUID turnPlayer;
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private final PhaseStep step;
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public UnlessPaysDelayedEffectTriggeredAbility(UUID turnPlayer, PhaseStep step, Effect effect) {
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super(effect);
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this.turnPlayer = turnPlayer;
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this.step = step;
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}
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public void setSpecialActionId(UUID specialActionId) {
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this.specialActionId = specialActionId;
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}
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public UnlessPaysDelayedEffectTriggeredAbility(final UnlessPaysDelayedEffectTriggeredAbility ability) {
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super(ability);
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this.turnPlayer = ability.turnPlayer;
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this.step = ability.step;
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this.specialActionId = ability.specialActionId;
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}
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@Override
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public UnlessPaysDelayedEffectTriggeredAbility copy() {
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return new UnlessPaysDelayedEffectTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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switch (step) {
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case UPKEEP:
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return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE;
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case DRAW:
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return event.getType() == GameEvent.EventType.DRAW_STEP_PRE;
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default:
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return false;
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}
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getPlayerId().equals(turnPlayer)) {
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for (SpecialAction action : game.getState().getSpecialActions()) {
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if (action.getId().equals(specialActionId)) {
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game.getState().getSpecialActions().remove(action);
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break;
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}
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}
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return true;
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}
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return false;
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}
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}
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class UnlessPaysDelayedEffectAction extends SpecialAction {
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public UnlessPaysDelayedEffectAction() {
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super();
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}
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public UnlessPaysDelayedEffectAction(final UnlessPaysDelayedEffectAction ability) {
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super(ability);
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}
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@Override
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public UnlessPaysDelayedEffectAction copy() {
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return new UnlessPaysDelayedEffectAction(this);
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}
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}
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