foul-magics/Mage/src/main/java/mage/game/command/planes/UndercityReachesPlane.java

114 lines
4.4 KiB
Java

package mage.game.command.planes;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.continuous.MaximumHandSizeControllerEffect;
import mage.abilities.effects.common.continuous.MaximumHandSizeControllerEffect.HandSizeModification;
import mage.abilities.effects.common.cost.PlanarDieRollCostIncreasingEffect;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.common.PlanarRollWatcher;
import java.util.ArrayList;
import java.util.List;
/**
* @author spjspj
*/
public class UndercityReachesPlane extends Plane {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(CardType.CREATURE.getPredicate());
}
public UndercityReachesPlane() {
this.setPlaneType(Planes.PLANE_UNDERCITY_REACHES);
this.setExpansionSetCodeForImage("PCA");
// Whenever a creature deals combat damage to a player, its controller may draw a card.
Ability ability = new UndercityReachesTriggeredAbility();
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Effect chaosEffect = new MaximumHandSizeControllerEffect(Integer.MAX_VALUE, Duration.EndOfGame, HandSizeModification.SET);
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class UndercityReachesTriggeredAbility extends TriggeredAbilityImpl {
public UndercityReachesTriggeredAbility() {
super(Zone.COMMAND, null, false); // effect must be optional
}
public UndercityReachesTriggeredAbility(final UndercityReachesTriggeredAbility ability) {
super(ability);
}
@Override
public UndercityReachesTriggeredAbility copy() {
return new UndercityReachesTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (!cPlane.getPlaneType().equals(Planes.PLANE_UNDERCITY_REACHES)) {
return false;
}
if (((DamagedPlayerEvent) event).isCombatDamage()) {
Permanent creature = game.getPermanent(event.getSourceId());
if (creature != null) {
Effect effect = new DrawCardTargetEffect(StaticValue.get(1), true, false);
effect.setTargetPointer(new FixedTarget(creature.getControllerId()));
effect.apply(game, this);
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature deals combat damage to a player, its controller may a draw a card";
}
}