forked from External/mage
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
161 lines
5.7 KiB
Java
161 lines
5.7 KiB
Java
package mage.cards.e;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.mana.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.choices.Choice;
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import mage.choices.ChoiceBasicLandType;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.Iterator;
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import java.util.UUID;
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/**
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* @author jeffwadsworth
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*/
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public final class ElsewhereFlask extends CardImpl {
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public ElsewhereFlask(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
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// When Elsewhere Flask enters the battlefield, draw a card.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)));
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// Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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this.addAbility(new SimpleActivatedAbility(new ElsewhereFlaskEffect(), new SacrificeSourceCost()));
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}
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public ElsewhereFlask(final ElsewhereFlask card) {
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super(card);
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}
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@Override
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public ElsewhereFlask copy() {
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return new ElsewhereFlask(this);
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}
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}
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class ElsewhereFlaskEffect extends OneShotEffect {
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public ElsewhereFlaskEffect() {
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super(Outcome.Neutral);
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this.staticText = "Choose a basic land type. Each land you control becomes that type until end of turn";
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}
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public ElsewhereFlaskEffect(final ElsewhereFlaskEffect effect) {
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super(effect);
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}
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@Override
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public ElsewhereFlaskEffect copy() {
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return new ElsewhereFlaskEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Choice choice = new ChoiceBasicLandType();
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if (player != null && player.choose(Outcome.Neutral, choice, game)) {
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game.getState().setValue(source.getSourceId().toString() + "_ElsewhereFlask", choice.getChoice());
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game.addEffect(new ElsewhereFlaskContinuousEffect(), source);
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return true;
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}
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return false;
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}
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}
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class ElsewhereFlaskContinuousEffect extends ContinuousEffectImpl {
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ElsewhereFlaskContinuousEffect() {
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super(Duration.EndOfTurn, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Neutral);
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}
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private ElsewhereFlaskContinuousEffect(final ElsewhereFlaskContinuousEffect effect) {
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super(effect);
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}
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@Override
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public ElsewhereFlaskContinuousEffect copy() {
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return new ElsewhereFlaskContinuousEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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SubType choice = SubType.byDescription((String) game.getState().getValue(source.getSourceId().toString() + "_ElsewhereFlask"));
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switch (choice) {
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case FOREST:
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dependencyTypes.add(DependencyType.BecomeForest);
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break;
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case PLAINS:
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dependencyTypes.add(DependencyType.BecomePlains);
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break;
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case MOUNTAIN:
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dependencyTypes.add(DependencyType.BecomeMountain);
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break;
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case ISLAND:
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dependencyTypes.add(DependencyType.BecomeIsland);
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break;
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case SWAMP:
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dependencyTypes.add(DependencyType.BecomeSwamp);
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break;
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}
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if (this.affectedObjectsSet) {
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game.getBattlefield()
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.getActivePermanents(
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StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND,
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source.getControllerId(), source.getSourceId(), game
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).stream()
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.map(permanent -> new MageObjectReference(permanent, game))
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.forEach(affectedObjectList::add);
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}
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}
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@Override
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public boolean apply(Game game, Ability source) {
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SubType choice = SubType.byDescription((String) game.getState().getValue(source.getSourceId().toString() + "_ElsewhereFlask"));
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if (choice == null) {
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return false;
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}
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for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext(); ) {
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Permanent land = it.next().getPermanent(game);
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if (land == null) {
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it.remove();
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continue;
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}
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land.removeAllSubTypes(game, SubTypeSet.NonBasicLandType);
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land.addSubType(game, choice);
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land.removeAllAbilities(source.getSourceId(), game);
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switch (choice) {
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case FOREST:
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land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
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break;
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case PLAINS:
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land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
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break;
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case MOUNTAIN:
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land.addAbility(new RedManaAbility(), source.getSourceId(), game);
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break;
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case ISLAND:
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land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
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break;
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case SWAMP:
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land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
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break;
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}
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}
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return true;
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}
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}
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