foul-magics/Mage.Sets/src/mage/cards/c/Conversion.java
Evan Kranzler dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00

104 lines
3.4 KiB
Java

package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author LevelX2
*/
public final class Conversion extends CardImpl {
public Conversion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
// At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(
new SacrificeSourceUnlessPaysEffect(
new ManaCostsImpl("{W}{W}")),
TargetController.YOU,
false));
// All Mountains are Plains.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConversionEffect()));
}
public Conversion(final Conversion card) {
super(card);
}
@Override
public Conversion copy() {
return new Conversion(this);
}
static class ConversionEffect extends ContinuousEffectImpl {
ConversionEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
this.staticText = "All Mountains are Plains";
}
ConversionEffect(final ConversionEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public ConversionEffect copy() {
return new ConversionEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (Permanent land : game.getBattlefield().getAllActivePermanents(CardType.LAND)) {
switch (layer) {
case TypeChangingEffects_4:
if (land.hasSubtype(SubType.MOUNTAIN, game)) {
land.removeAllSubTypes(game, SubTypeSet.NonBasicLandType);
land.addSubType(game, SubType.PLAINS);
land.removeAllAbilities(source.getSourceId(), game);
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
break;
}
}
}
return true;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.TypeChangingEffects_4;
}
@Override
public Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer) {
return allEffectsInLayer
.stream()
.filter(effect -> effect.getDependencyTypes().contains(DependencyType.BecomeMountain))
.map(Effect::getId)
.collect(Collectors.toSet());
}
}
}