foul-magics/Mage/src/main/java/mage/game/match/MatchOptions.java

180 lines
5.1 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.match;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import mage.constants.MatchTimeLimit;
import mage.constants.MultiplayerAttackOption;
import mage.constants.RangeOfInfluence;
import mage.constants.SkillLevel;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MatchOptions implements Serializable {
protected String name;
protected MultiplayerAttackOption attackOption;
protected RangeOfInfluence range;
protected int winsNeeded;
protected int freeMulligans;
protected String gameType;
protected String deckType;
protected boolean limited;
protected List<String> playerTypes = new ArrayList<>();
protected String password;
protected SkillLevel skillLevel;
protected boolean rollbackTurnsAllowed;
protected int quitRatio;
/**
* Time each player has during the game to play using his\her priority.
*/
protected MatchTimeLimit matchTimeLimit; // 0 = no priorityTime handling
public MatchOptions(String name, String gameType) {
this.name = name;
this.gameType = gameType;
this.password = "";
}
public String getName() {
return name;
}
public MultiplayerAttackOption getAttackOption() {
return attackOption;
}
public void setAttackOption(MultiplayerAttackOption attackOption) {
this.attackOption = attackOption;
}
public RangeOfInfluence getRange() {
return range;
}
public void setRange(RangeOfInfluence range) {
this.range = range;
}
public int getWinsNeeded() {
return winsNeeded;
}
public void setWinsNeeded(int winsNeeded) {
this.winsNeeded = winsNeeded;
}
public int getFreeMulligans() {
return freeMulligans;
}
public void setFreeMulligans(int freeMulligans) {
this.freeMulligans = freeMulligans;
}
public String getGameType() {
return gameType;
}
public void setGameType(String gameType) {
this.gameType = gameType;
}
public String getDeckType() {
return deckType;
}
public void setDeckType(String deckType) {
this.deckType = deckType;
}
public List<String> getPlayerTypes() {
return playerTypes;
}
public boolean isLimited() {
return limited;
}
public void setLimited(boolean limited) {
this.limited = limited;
}
public int getPriorityTime() {
if (matchTimeLimit == null) {
return MatchTimeLimit.NONE.getTimeLimit();
}
return matchTimeLimit.getTimeLimit();
}
public MatchTimeLimit getMatchTimeLimit() {
return this.matchTimeLimit;
}
public void setMatchTimeLimit(MatchTimeLimit matchTimeLimit) {
this.matchTimeLimit = matchTimeLimit;
}
public String getPassword() {
return password;
}
public void setPassword(String password) {
this.password = password;
}
public SkillLevel getSkillLevel() {
return skillLevel;
}
public void setSkillLevel(SkillLevel skillLevel) {
this.skillLevel = skillLevel;
}
public boolean isRollbackTurnsAllowed() {
return rollbackTurnsAllowed;
}
public void setRollbackTurnsAllowed(boolean rollbackTurnsAllowed) {
this.rollbackTurnsAllowed = rollbackTurnsAllowed;
}
public int getQuitRatio() {
return quitRatio;
}
public void setQuitRatio(int quitRatio) {
this.quitRatio = quitRatio;
}
}