foul-magics/Mage.Sets/src/mage/cards/f/FracturingGust.java

78 lines
2.5 KiB
Java

package mage.cards.f;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public final class FracturingGust extends CardImpl {
public FracturingGust(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G/W}{G/W}{G/W}");
// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
this.getSpellAbility().addEffect(new FracturingGustDestroyEffect());
}
public FracturingGust(final FracturingGust card) {
super(card);
}
@Override
public FracturingGust copy() {
return new FracturingGust(this);
}
}
class FracturingGustDestroyEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterPermanent();
static {
filter.add(Predicates.or(CardType.ARTIFACT.getPredicate(),
CardType.ENCHANTMENT.getPredicate()));
}
public FracturingGustDestroyEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way";
}
public FracturingGustDestroyEffect(final FracturingGustDestroyEffect effect) {
super(effect);
}
@Override
public FracturingGustDestroyEffect copy() {
return new FracturingGustDestroyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int destroyedPermanents = 0;
for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (permanent.destroy(source.getSourceId(), game, false)) {
++destroyedPermanents;
}
}
game.getState().processAction(game); // needed in case a destroyed permanent did prevent life gain
if (destroyedPermanents > 0) {
controller.gainLife(2 * destroyedPermanents, game, source);
}
return true;
}
return false;
}
}