forked from External/mage
78 lines
2.5 KiB
Java
78 lines
2.5 KiB
Java
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public final class FracturingGust extends CardImpl {
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public FracturingGust(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G/W}{G/W}{G/W}");
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// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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this.getSpellAbility().addEffect(new FracturingGustDestroyEffect());
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}
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public FracturingGust(final FracturingGust card) {
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super(card);
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}
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@Override
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public FracturingGust copy() {
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return new FracturingGust(this);
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}
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}
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class FracturingGustDestroyEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterPermanent();
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static {
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filter.add(Predicates.or(CardType.ARTIFACT.getPredicate(),
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CardType.ENCHANTMENT.getPredicate()));
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}
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public FracturingGustDestroyEffect() {
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super(Outcome.DestroyPermanent);
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this.staticText = "Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way";
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}
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public FracturingGustDestroyEffect(final FracturingGustDestroyEffect effect) {
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super(effect);
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}
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@Override
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public FracturingGustDestroyEffect copy() {
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return new FracturingGustDestroyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int destroyedPermanents = 0;
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for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if (permanent.destroy(source.getSourceId(), game, false)) {
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++destroyedPermanents;
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}
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}
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game.getState().processAction(game); // needed in case a destroyed permanent did prevent life gain
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if (destroyedPermanents > 0) {
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controller.gainLife(2 * destroyedPermanents, game, source);
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}
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return true;
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}
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return false;
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}
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}
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