foul-magics/Mage.Sets/src/mage/cards/b/BreakingEntering.java
2025-06-10 19:45:01 -07:00

91 lines
3.5 KiB
Java

package mage.cards.b;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.MillCardsTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardSetInfo;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
public final class BreakingEntering extends SplitCard {
public BreakingEntering(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{U}{B}", "{4}{B}{R}", SpellAbilityType.SPLIT_FUSED);
// Breaking
// Target player puts the top eight cards of their library into their graveyard.
getLeftHalfCard().getSpellAbility().addEffect(new MillCardsTargetEffect(8));
getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer());
// Entering
// Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
getRightHalfCard().getSpellAbility().addEffect(new EnteringReturnFromGraveyardToBattlefieldEffect());
}
private BreakingEntering(final BreakingEntering card) {
super(card);
}
@Override
public BreakingEntering copy() {
return new BreakingEntering(this);
}
}
class EnteringReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {
EnteringReturnFromGraveyardToBattlefieldEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.";
}
private EnteringReturnFromGraveyardToBattlefieldEffect(final EnteringReturnFromGraveyardToBattlefieldEffect effect) {
super(effect);
}
@Override
public EnteringReturnFromGraveyardToBattlefieldEffect copy() {
return new EnteringReturnFromGraveyardToBattlefieldEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Target target = new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE).withNotTarget(true);
if (target.canChoose(source.getControllerId(), source, game)
&& controller.chooseTarget(outcome, target, source, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null && controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game);
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
game.addEffect(effect, source);
}
}
}
return true;
}
}