forked from External/mage
91 lines
3.5 KiB
Java
91 lines
3.5 KiB
Java
package mage.cards.b;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.MillCardsTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardSetInfo;
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import mage.cards.SplitCard;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SpellAbilityType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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public final class BreakingEntering extends SplitCard {
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public BreakingEntering(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{U}{B}", "{4}{B}{R}", SpellAbilityType.SPLIT_FUSED);
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// Breaking
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// Target player puts the top eight cards of their library into their graveyard.
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getLeftHalfCard().getSpellAbility().addEffect(new MillCardsTargetEffect(8));
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getLeftHalfCard().getSpellAbility().addTarget(new TargetPlayer());
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// Entering
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// Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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getRightHalfCard().getSpellAbility().addEffect(new EnteringReturnFromGraveyardToBattlefieldEffect());
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}
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private BreakingEntering(final BreakingEntering card) {
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super(card);
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}
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@Override
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public BreakingEntering copy() {
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return new BreakingEntering(this);
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}
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}
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class EnteringReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {
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EnteringReturnFromGraveyardToBattlefieldEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.";
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}
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private EnteringReturnFromGraveyardToBattlefieldEffect(final EnteringReturnFromGraveyardToBattlefieldEffect effect) {
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super(effect);
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}
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@Override
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public EnteringReturnFromGraveyardToBattlefieldEffect copy() {
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return new EnteringReturnFromGraveyardToBattlefieldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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Target target = new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE).withNotTarget(true);
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if (target.canChoose(source.getControllerId(), source, game)
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&& controller.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null && controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
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Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game);
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if (permanent != null) {
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
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game.addEffect(effect, source);
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}
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}
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}
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return true;
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}
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}
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