forked from External/mage
236 lines
8 KiB
Java
236 lines
8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.constants.Zone;
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import mage.abilities.Abilities;
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import mage.abilities.AbilitiesImpl;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
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import mage.cards.Card;
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import mage.cards.LevelerCard;
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import mage.constants.Duration;
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import mage.counters.CounterType;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* The implementation by BetaSteward was discarded as requires special handling in Mage.Core.
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*
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* Instead it was replaced by conditional continuous effects and builder pattern.
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*
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* @author BetaSteward_at_googlemail.com
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* @author noxx
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*/
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public class LevelerCardBuilder {
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private int level1;
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private int level2;
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private int power;
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private int toughness;
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private String rule = "";
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private Abilities<Ability> abilities = new AbilitiesImpl<>();
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/**
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* Main method constructing ability.
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*
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* @return
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*/
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public List<Ability> build() {
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List<Ability> constructed = new ArrayList<>();
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Condition condition = new SourceHasCounterCondition(CounterType.LEVEL, level1, level2);
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for (Ability ability : abilities) {
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ContinuousEffect effect = new GainAbilitySourceEffect(ability);
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ConditionalContinousEffect abEffect = new ConditionalContinousEffect(effect, condition, "");
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Ability staticAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, abEffect);
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staticAbility.setRuleVisible(false);
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constructed.add(staticAbility);
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}
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ContinuousEffect effect = new SetPowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield);
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ConditionalContinousEffect ptEffect = new ConditionalContinousEffect(effect, condition, rule);
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constructed.add(new SimpleStaticAbility(Zone.BATTLEFIELD, ptEffect));
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return constructed;
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}
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public LevelerCardBuilder setLevel1(int level1) {
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this.level1 = level1;
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return this;
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}
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public LevelerCardBuilder setLevel2(int level2) {
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this.level2 = level2;
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return this;
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}
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public LevelerCardBuilder setPower(int power) {
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this.power = power;
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return this;
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}
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public LevelerCardBuilder setToughness(int toughness) {
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this.toughness = toughness;
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return this;
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}
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public LevelerCardBuilder addAbility(Ability ability) {
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this.abilities.add(ability);
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return this;
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}
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public LevelerCardBuilder setRule(String rule) {
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this.rule = rule;
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return this;
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}
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public LevelerCardBuilder reset() {
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this.level1 = 0;
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this.level2 = 0;
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this.power = 0;
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this.toughness = 0;
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this.abilities.clear();
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this.rule = "";
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return this;
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}
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/**
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* Add abilities to card to enable switching between levels.
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*
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* @param card
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* @param levelAbilities
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*/
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public static void construct(Card card, LevelAbility... levelAbilities) {
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LevelerCardBuilder builder = new LevelerCardBuilder();
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for (LevelAbility levelAbility : levelAbilities) {
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// set main params
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builder = builder
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.reset()
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.setLevel1(levelAbility.getLevel1())
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.setLevel2(levelAbility.getLevel2() == -1 ? Integer.MAX_VALUE : levelAbility.getLevel2())
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.setPower(levelAbility.getPower())
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.setToughness(levelAbility.getToughness())
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.setRule(levelAbility.getRule());
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// set abilities that give the next level
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for (Ability addedAbility : levelAbility.getAbilities()) {
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builder.addAbility(addedAbility);
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}
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// build static abilities and add them to card
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for (Ability simpleStaticAbility : builder.build()) {
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card.addAbility(simpleStaticAbility);
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}
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}
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// set max level counters (for ai)
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if (card instanceof LevelerCard) {
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int maxValue = 0;
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for (LevelAbility levelAbility : levelAbilities) {
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if (levelAbility.getLevel1() > maxValue) {
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maxValue = levelAbility.getLevel1();
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}
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}
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((LevelerCard) card).setMaxLevelCounters(maxValue);
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}
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}
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public static class LevelAbility {
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private final int level1;
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private final int level2;
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private final int power;
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private final int toughness;
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private Abilities<Ability> abilities = new AbilitiesImpl<>();
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public LevelAbility(int level1, int level2, Abilities<Ability> abilities, int power, int toughness) {
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this.level1 = level1;
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this.level2 = level2;
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this.abilities.addAll(abilities);
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this.power = power;
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this.toughness = toughness;
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}
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public LevelAbility(LevelAbility ability) {
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this.level1 = ability.level1;
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this.level2 = ability.level2;
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this.abilities = ability.abilities.copy();
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this.power = ability.power;
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this.toughness = ability.toughness;
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}
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public int getLevel1() {
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return level1;
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}
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public int getLevel2() {
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return level2;
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}
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public Abilities<Ability> getAbilities() {
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return abilities;
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}
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public int getPower() {
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return power;
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}
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public int getToughness() {
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return toughness;
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}
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public String getRule() {
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StringBuilder sb = new StringBuilder();
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sb.append("<b>Level ").append(level1);
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if (level2 == -1) {
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sb.append("+");
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}
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else {
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sb.append("-").append(level2);
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}
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sb.append(":</b> ").append(power).append("/").append(toughness).append(" ");
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for (String rule: abilities.getRules("{this}")) {
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sb.append(rule).append(" ");
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}
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return sb.toString();
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}
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}
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}
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