foul-magics/Mage/src/main/java/mage/abilities/effects/common/DontUntapInPlayersNextUntapStepAllEffect.java
Oleg Agafonov a9152e886f refactor: improved ContinuousRuleModifying effects:
* removed unused apply methods;
* added miss overrides of checksEventType (related to wrong event usage, see 5f2edde20c).
2023-09-22 21:32:55 +04:00

117 lines
4.4 KiB
Java

package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
* @author okuRaku
*/
public class DontUntapInPlayersNextUntapStepAllEffect extends ContinuousRuleModifyingEffectImpl {
private int validForTurnNum;
FilterPermanent filter;
/**
* Attention: This effect won't work with targets controlled by different
* controllers If this is needed, the validForTurnNum has to be saved per
* controller.
*
* @param filter
*/
public DontUntapInPlayersNextUntapStepAllEffect(FilterPermanent filter) {
super(Duration.Custom, Outcome.Detriment, false, true);
this.filter = filter;
}
protected DontUntapInPlayersNextUntapStepAllEffect(final DontUntapInPlayersNextUntapStepAllEffect effect) {
super(effect);
this.validForTurnNum = effect.validForTurnNum;
this.filter = effect.filter;
}
@Override
public DontUntapInPlayersNextUntapStepAllEffect copy() {
return new DontUntapInPlayersNextUntapStepAllEffect(this);
}
@Override
public String getInfoMessage(Ability source, GameEvent event, Game game) {
MageObject mageObject = game.getObject(source);
Permanent permanentToUntap = game.getPermanent((event.getTargetId()));
if (permanentToUntap != null && mageObject != null) {
return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')';
}
return null;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.UNTAP_STEP
|| event.getType() == GameEvent.EventType.UNTAP;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller
// if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time
// to skip the untap effect.
// Discard effect if it's related to a previous turn
if (validForTurnNum > 0 && validForTurnNum < game.getTurnNum()) {
discard();
return false;
}
// remember the turn of the untap step the effect has to be applied
if (event.getType() == GameEvent.EventType.UNTAP_STEP) {
if (game.isActivePlayer(getTargetPointer().getFirst(game, source))) {
if (validForTurnNum == game.getTurnNum()) { // the turn has a second untap step but the effect is already related to the first untap step
discard();
return false;
}
validForTurnNum = game.getTurnNum();
}
}
if (game.getTurnStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (!permanent.isControlledBy(getTargetPointer().getFirst(game, source))) {
return false;
}
if (controller != null && !game.isOpponent(controller, permanent.getControllerId())) {
return false;
}
if (game.isActivePlayer(permanent.getControllerId())
&& // controller's untap step
filter.match(permanent, source.getControllerId(), source, game)) {
return true;
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
if (!staticText.isEmpty()) {
return staticText;
}
return filter.getMessage()
+ ' '
+ getTargetPointer().describeTargets(mode.getTargets(), "target opponent")
+ " controls don't untap during their next untap step";
}
}