foul-magics/Mage.Sets/src/mage/cards/s/SoldierOfFortune.java
xenohedron d7afa37893
Remove superfluous addManaCost method (#11288)
* no need to specify mana cost, just add cost

* handle all mana costs through addcost method only

* eliminate another constructor

* more constructor cleanup
2023-10-09 15:25:19 -04:00

47 lines
1.3 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.ShuffleLibraryTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.target.TargetPlayer;
/**
*
* @author Backfir3
*/
public final class SoldierOfFortune extends CardImpl {
public SoldierOfFortune(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.MERCENARY);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {R}, {T}: Target player shuffles their library.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ShuffleLibraryTargetEffect(), new TapSourceCost());
ability.addCost(new ManaCostsImpl<>("{R}"));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
private SoldierOfFortune(final SoldierOfFortune card) {
super(card);
}
@Override
public SoldierOfFortune copy() {
return new SoldierOfFortune(this);
}
}