forked from External/mage
108 lines
4.6 KiB
Java
108 lines
4.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.saviorsofkamigawa;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BlocksOrBecomesBlockedByCreatureTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class ShapeStealer extends CardImpl {
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public ShapeStealer(UUID ownerId) {
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super(ownerId, 55, "Shape Stealer", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{U}{U}");
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this.expansionSetCode = "SOK";
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this.subtype.add("Shapeshifter");
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this.subtype.add("Spirit");
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// This ability triggers once for each creature blocked by or blocking Shape Stealer.
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// If multiple creatures block it, Shape Stealer's power and toughness will change for
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// each one in succession. The first trigger put on the stack will be the last to resolve,
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// so that will set Shape Stealer's final power and toughness.
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// Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
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this.addAbility(new BlocksOrBecomesBlockedByCreatureTriggeredAbility(new ShapeStealerEffect(), false));
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}
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public ShapeStealer(final ShapeStealer card) {
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super(card);
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}
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@Override
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public ShapeStealer copy() {
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return new ShapeStealer(this);
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}
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}
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class ShapeStealerEffect extends OneShotEffect {
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public ShapeStealerEffect() {
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super(Outcome.Detriment);
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this.staticText = "change {this}'s base power and toughness to that creature's power and toughness until end of turn";
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}
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public ShapeStealerEffect(final ShapeStealerEffect effect) {
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super(effect);
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}
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@Override
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public ShapeStealerEffect copy() {
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return new ShapeStealerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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ContinuousEffect effect = new SetPowerToughnessSourceEffect(permanent.getPower().getValue(), permanent.getToughness().getValue(), Duration.EndOfTurn, SubLayer.SetPT_7b);
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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}
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