foul-magics/Mage.Sets/src/mage/cards/c/ContestedGameBall.java
xenohedron d06d594934
rework batch events (#13066)
* add new framework for batch triggers

apply for tapped, untapped, sacrificed, milled

simplify Ob Nixilis, Captive Kingpin

* add a verify check

* fix mistakes

* add simple tests

* another test

* zone change - enters battlefield

* zone change: not battlefield

* zone change - leaves battlefield

* fix Kaya Spirit's Justice

* rename OneOrMoreCombatDamagePlayerTriggeredAbility

* refactor OneOrMoreDamagePlayerTriggeredAbility

* new YoureDealtDamageTriggeredAbility

* new OpponentDealtNoncombatDamageTriggeredAbility

* rework Risona, Asari Commander

* simplify War Elemental

* Add damage batch by source

rework some delayed triggered abilities

* fix Mindblade Render

* rework Initiative and a few others

* [temp] initiative test

* refactor: common style for DealsDamageSourceTriggeredAbility

* refactor cards to use common DealsDamageSourceTriggeredAbility

* update damage players batch triggers

* fix mistake in initiative

* new DealtDamageAnyTriggeredAbility

* new DealtCombatDamageToSourceTriggeredAbility

* update dealt damage to permanent batch triggered abilities

* refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility

* a few more permanent batch triggered abilities

* fix mistake

* update some more damage batch triggers

* add test for Phyrexian Negator

* update Felix Five-Boots and enable test

update Wayta, Trainer Prodigy to align

* update damage batch by source triggers

* undo mistaken change

* fix verify

* cleanup unused methods

* Revert "[temp] initiative test"

This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1.

* Revert "add a verify check"

This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea.

* fixes from checking text discrepancies

* fix Shriekwood Devourer

* merge fix

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
2024-11-19 21:23:08 -05:00

136 lines
5.1 KiB
Java

package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.BatchTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagedBatchForOnePlayerEvent;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TreasureToken;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author xenohedron
*/
public final class ContestedGameBall extends CardImpl {
public ContestedGameBall(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
// Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
this.addAbility(new ContestedGameBallTriggeredAbility());
// {2}, {T}: Draw a card and put a point counter on Contested Game Ball.
// Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Ability ability = new SimpleActivatedAbility(new DrawCardSourceControllerEffect(1), new GenericManaCost(2));
ability.addCost(new TapSourceCost());
ability.addEffect(new AddCountersSourceEffect(CounterType.POINT.createInstance()).concatBy("and"));
ability.addEffect(new ConditionalOneShotEffect(new SacrificeSourceEffect(),
new SourceHasCounterCondition(CounterType.POINT, 5),
"Then if it has five or more point counters on it, sacrifice it and create a Treasure token")
.addEffect(new CreateTokenEffect(new TreasureToken()))
);
this.addAbility(ability);
}
private ContestedGameBall(final ContestedGameBall card) {
super(card);
}
@Override
public ContestedGameBall copy() {
return new ContestedGameBall(this);
}
}
class ContestedGameBallTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
ContestedGameBallTriggeredAbility() {
super(Zone.BATTLEFIELD, new ContestedGameBallEffect());
setTriggerPhrase("Whenever you're dealt combat damage, ");
}
private ContestedGameBallTriggeredAbility(final ContestedGameBallTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (((DamagedBatchForOnePlayerEvent) event).isCombatDamage() && event.getTargetId().equals(this.getControllerId())) {
this.getAllEffects().setTargetPointer(new FixedTarget(game.getActivePlayerId()));
// attacking player is active player
return true;
}
return false;
}
@Override
public ContestedGameBallTriggeredAbility copy() {
return new ContestedGameBallTriggeredAbility(this);
}
}
class ContestedGameBallEffect extends OneShotEffect {
ContestedGameBallEffect() {
super(Outcome.GainControl);
this.staticText = "the attacking player gains control of {this} and untaps it";
}
private ContestedGameBallEffect(final ContestedGameBallEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player newController = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller == null || newController == null || controller.getId().equals(newController.getId())) {
return false;
}
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, newController.getId());
effect.setTargetPointer(new FixedTarget(source.getSourceId(), game));
game.addEffect(effect, source);
Permanent sourcePermanent = source.getSourcePermanentIfItStillExists(game);
if (sourcePermanent != null) {
sourcePermanent.untap(game);
}
return true;
}
@Override
public ContestedGameBallEffect copy() {
return new ContestedGameBallEffect(this);
}
}