forked from External/mage
78 lines
2.3 KiB
Java
78 lines
2.3 KiB
Java
/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.keyword;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.constants.CostModificationType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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/**
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*
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* @author LevelX2
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*/
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public class UndauntedAbility extends SimpleStaticAbility {
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public UndauntedAbility() {
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super(Zone.ALL, new UndauntedEffect());
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setRuleAtTheTop(true);
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}
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public UndauntedAbility(final UndauntedAbility ability) {
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super(ability);
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}
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@Override
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public SimpleStaticAbility copy() {
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return new UndauntedAbility(this);
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}
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}
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class UndauntedEffect extends CostModificationEffectImpl {
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public UndauntedEffect() {
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super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
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staticText = "undaunted <i>(This spell costs {1} less to cast for each opponent.)</i>";
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}
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public UndauntedEffect(final UndauntedEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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SpellAbility spellAbility = (SpellAbility) abilityToModify;
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Mana mana = spellAbility.getManaCostsToPay().getMana();
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if (mana.getGeneric() > 0) {
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int count = game.getOpponents(source.getControllerId()).size();
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int newCount = mana.getGeneric() - count;
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if (newCount < 0) {
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newCount = 0;
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}
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mana.setGeneric(newCount);
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spellAbility.getManaCostsToPay().load(mana.toString());
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return true;
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}
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return false;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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return abilityToModify instanceof SpellAbility && abilityToModify.getSourceId().equals(source.getSourceId());
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}
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@Override
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public UndauntedEffect copy() {
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return new UndauntedEffect(this);
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}
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}
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