foul-magics/Mage/src/main/java/mage/abilities/common/DiesOneOrMoreTriggeredAbility.java

65 lines
2.2 KiB
Java

package mage.abilities.common;
import mage.MageObject;
import mage.abilities.BatchTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeBatchEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
/**
* @author Susucr
*/
public class DiesOneOrMoreTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<ZoneChangeEvent> {
private final FilterCreaturePermanent filter;
public DiesOneOrMoreTriggeredAbility(Effect effect, FilterCreaturePermanent filter, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.filter = filter;
this.setTriggerPhrase("Whenever one or more " + filter.getMessage() + " die, ");
setLeavesTheBattlefieldTrigger(true);
}
private DiesOneOrMoreTriggeredAbility(final DiesOneOrMoreTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
}
@Override
public DiesOneOrMoreTriggeredAbility copy() {
return new DiesOneOrMoreTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE_BATCH;
}
@Override
public boolean checkEvent(ZoneChangeEvent event, Game game) {
if (!event.isDiesEvent()) {
return false;
}
Permanent permanent = game.getPermanentOrLKIBattlefield(event.getTargetId());
return permanent != null && filter.match(permanent, getControllerId(), this, game);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return !getFilteredEvents((ZoneChangeBatchEvent) event, game).isEmpty();
}
@Override
public boolean isInUseableZone(Game game, MageObject sourceObject, GameEvent event) {
return ((ZoneChangeBatchEvent) event)
.getEvents()
.stream()
.anyMatch(e -> TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, sourceObject, e, game));
}
}