foul-magics/Mage/src/main/java/mage/abilities/common/DealsCombatDamageToACreatureTriggeredAbility.java
Susucre f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00

63 lines
2.1 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author LevelX
*/
public class DealsCombatDamageToACreatureTriggeredAbility extends TriggeredAbilityImpl {
private final boolean setTargetPointer;
public DealsCombatDamageToACreatureTriggeredAbility(Effect effect, boolean optional) {
this(effect, optional, false);
}
public DealsCombatDamageToACreatureTriggeredAbility(Effect effect, boolean optional, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect, optional);
this.setTargetPointer = setTargetPointer;
setTriggerPhrase("Whenever {this} deals combat damage to a creature, ");
}
protected DealsCombatDamageToACreatureTriggeredAbility(final DealsCombatDamageToACreatureTriggeredAbility ability) {
super(ability);
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public DealsCombatDamageToACreatureTriggeredAbility copy() {
return new DealsCombatDamageToACreatureTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent == null
|| !permanent.isCreature(game)
|| !event.getSourceId().equals(this.sourceId)
|| !((DamagedEvent) event).isCombatDamage()) {
return false;
}
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
effect.setValue("damage", event.getAmount());
}
}
return true;
}
}