forked from External/mage
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
71 lines
2.5 KiB
Java
71 lines
2.5 KiB
Java
package mage.abilities.common;
|
|
|
|
import mage.abilities.BatchTriggeredAbility;
|
|
import mage.abilities.TriggeredAbilityImpl;
|
|
import mage.abilities.effects.Effect;
|
|
import mage.constants.Zone;
|
|
import mage.game.Game;
|
|
import mage.game.events.DamagedBatchForOnePlayerEvent;
|
|
import mage.game.events.DamagedPlayerEvent;
|
|
import mage.game.events.GameEvent;
|
|
import mage.target.targetpointer.FixedTarget;
|
|
|
|
/**
|
|
* A triggered ability for whenever one or more creatures deal combat damage to
|
|
* you. Has an optional component for setting the target pointer to the opponent
|
|
* whose creatures dealt combat damage to you.
|
|
*
|
|
* @author alexander-novo
|
|
*/
|
|
public class CombatDamageDealtToYouTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
|
|
|
|
// Whether the ability should set a target targeting the opponent who
|
|
// controls the creatures who dealt damage to you
|
|
private final boolean setTargetPointer;
|
|
|
|
public CombatDamageDealtToYouTriggeredAbility(Effect effect) {
|
|
this(Zone.BATTLEFIELD, effect, false, false);
|
|
}
|
|
|
|
public CombatDamageDealtToYouTriggeredAbility(Zone zone, Effect effect, boolean setTargetPointer, boolean optional) {
|
|
super(zone, effect, optional);
|
|
this.setTargetPointer = setTargetPointer;
|
|
setTriggerPhrase(generateTriggerPhrase());
|
|
}
|
|
|
|
private CombatDamageDealtToYouTriggeredAbility(final CombatDamageDealtToYouTriggeredAbility ability) {
|
|
super(ability);
|
|
this.setTargetPointer = ability.setTargetPointer;
|
|
}
|
|
|
|
@Override
|
|
public boolean checkEventType(GameEvent event, Game game) {
|
|
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
|
|
}
|
|
|
|
@Override
|
|
public boolean checkTrigger(GameEvent event, Game game) {
|
|
if (!isControlledBy(event.getTargetId()) || !((DamagedBatchForOnePlayerEvent) event).isCombatDamage()) {
|
|
return false;
|
|
}
|
|
if (setTargetPointer) {
|
|
// attacking player is active player
|
|
this.getEffects().setTargetPointer(new FixedTarget(game.getActivePlayerId()));
|
|
}
|
|
return true;
|
|
|
|
}
|
|
|
|
private String generateTriggerPhrase() {
|
|
if (setTargetPointer) {
|
|
return "Whenever one or more creatures an opponent controls deal combat damage to you, ";
|
|
} else {
|
|
return "Whenever one or more creatures deal combat damage to you, ";
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public CombatDamageDealtToYouTriggeredAbility copy() {
|
|
return new CombatDamageDealtToYouTriggeredAbility(this);
|
|
}
|
|
}
|