foul-magics/Mage/src/main/java/mage/abilities/common/CombatDamageDealtToYouTriggeredAbility.java
xenohedron d06d594934
rework batch events (#13066)
* add new framework for batch triggers

apply for tapped, untapped, sacrificed, milled

simplify Ob Nixilis, Captive Kingpin

* add a verify check

* fix mistakes

* add simple tests

* another test

* zone change - enters battlefield

* zone change: not battlefield

* zone change - leaves battlefield

* fix Kaya Spirit's Justice

* rename OneOrMoreCombatDamagePlayerTriggeredAbility

* refactor OneOrMoreDamagePlayerTriggeredAbility

* new YoureDealtDamageTriggeredAbility

* new OpponentDealtNoncombatDamageTriggeredAbility

* rework Risona, Asari Commander

* simplify War Elemental

* Add damage batch by source

rework some delayed triggered abilities

* fix Mindblade Render

* rework Initiative and a few others

* [temp] initiative test

* refactor: common style for DealsDamageSourceTriggeredAbility

* refactor cards to use common DealsDamageSourceTriggeredAbility

* update damage players batch triggers

* fix mistake in initiative

* new DealtDamageAnyTriggeredAbility

* new DealtCombatDamageToSourceTriggeredAbility

* update dealt damage to permanent batch triggered abilities

* refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility

* a few more permanent batch triggered abilities

* fix mistake

* update some more damage batch triggers

* add test for Phyrexian Negator

* update Felix Five-Boots and enable test

update Wayta, Trainer Prodigy to align

* update damage batch by source triggers

* undo mistaken change

* fix verify

* cleanup unused methods

* Revert "[temp] initiative test"

This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1.

* Revert "add a verify check"

This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea.

* fixes from checking text discrepancies

* fix Shriekwood Devourer

* merge fix

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
2024-11-19 21:23:08 -05:00

71 lines
2.5 KiB
Java

package mage.abilities.common;
import mage.abilities.BatchTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedBatchForOnePlayerEvent;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;
/**
* A triggered ability for whenever one or more creatures deal combat damage to
* you. Has an optional component for setting the target pointer to the opponent
* whose creatures dealt combat damage to you.
*
* @author alexander-novo
*/
public class CombatDamageDealtToYouTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
// Whether the ability should set a target targeting the opponent who
// controls the creatures who dealt damage to you
private final boolean setTargetPointer;
public CombatDamageDealtToYouTriggeredAbility(Effect effect) {
this(Zone.BATTLEFIELD, effect, false, false);
}
public CombatDamageDealtToYouTriggeredAbility(Zone zone, Effect effect, boolean setTargetPointer, boolean optional) {
super(zone, effect, optional);
this.setTargetPointer = setTargetPointer;
setTriggerPhrase(generateTriggerPhrase());
}
private CombatDamageDealtToYouTriggeredAbility(final CombatDamageDealtToYouTriggeredAbility ability) {
super(ability);
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!isControlledBy(event.getTargetId()) || !((DamagedBatchForOnePlayerEvent) event).isCombatDamage()) {
return false;
}
if (setTargetPointer) {
// attacking player is active player
this.getEffects().setTargetPointer(new FixedTarget(game.getActivePlayerId()));
}
return true;
}
private String generateTriggerPhrase() {
if (setTargetPointer) {
return "Whenever one or more creatures an opponent controls deal combat damage to you, ";
} else {
return "Whenever one or more creatures deal combat damage to you, ";
}
}
@Override
public CombatDamageDealtToYouTriggeredAbility copy() {
return new CombatDamageDealtToYouTriggeredAbility(this);
}
}