forked from External/mage
87 lines
3 KiB
Java
87 lines
3 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.UUID;
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import mage.Constants.PhaseStep;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent.EventType;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class CombatDamageStep extends Step<CombatDamageStep> {
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private boolean first;
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public CombatDamageStep(boolean first) {
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super(PhaseStep.COMBAT_DAMAGE, true);
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this.first = first;
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this.stepEvent = EventType.COMBAT_DAMAGE_STEP;
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this.preStepEvent = EventType.COMBAT_DAMAGE_STEP_PRE;
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this.postStepEvent = EventType.COMBAT_DAMAGE_STEP_POST;
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}
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public CombatDamageStep(final CombatDamageStep step) {
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super(step);
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this.first = step.first;
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}
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@Override
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public boolean skipStep(Game game, UUID activePlayerId) {
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if (game.getCombat().noAttackers())
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return true;
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if (first && !game.getCombat().hasFirstOrDoubleStrike(game))
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return true;
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return super.skipStep(game, activePlayerId);
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}
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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for (CombatGroup group: game.getCombat().getGroups()) {
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group.assignDamage(first, game);
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}
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.assignDamageToAttackers(first, game);
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}
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}
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public boolean getFirst() {
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return first;
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}
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@Override
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public CombatDamageStep copy() {
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return new CombatDamageStep(this);
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}
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}
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