forked from External/mage
54 lines
1.9 KiB
Java
54 lines
1.9 KiB
Java
package mage.cards.d;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MyTurnCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class DapperShieldmate extends CardImpl {
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public DapperShieldmate(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Dapper Shieldmate enters the battlefield with a shield counter on it.
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this.addAbility(new EntersBattlefieldAbility(
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new AddCountersSourceEffect(CounterType.SHIELD.createInstance(1)),
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"with a shield counter on it. <i>(If it would be dealt damage " +
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"or destroyed, remove a shield counter from it instead.)</i>"
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));
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// As long as it's your turn, Dapper Shieldmate gets +2/+0.
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this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
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new BoostSourceEffect(2, 0, Duration.WhileOnBattlefield),
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MyTurnCondition.instance, "during your turn, {this} gets +2/+0"
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)));
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}
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private DapperShieldmate(final DapperShieldmate card) {
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super(card);
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}
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@Override
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public DapperShieldmate copy() {
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return new DapperShieldmate(this);
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}
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}
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